It does in a sense, because I'm not influenced by wanting kits versus not wanting kits, and so I can't make a point based on how much I want there to be kits or not to be kits. This suggestion is not for my personal gain at all. This suggestion was made to solve the fact that builders keep leaving because of the amount of people with kits. I could care less if this suggestion was accepted or declined, I'm only making this for the good of the server because without builders we're kinda screwed, and many builders leave the server strictly because of kit users.
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12345shane ρяєѕι∂єитιαℓ ρяαєтσяBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
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Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I'm not saying this is bad far from it your morals, values, and interests are good in my eyes, however don't deny something that is fact ^~^ see what I mean? You don't just take time out of day to do something for no reason if your aware of it or not there is a reason u do everything you do. I hope my observation peaked you interests in psychology.
But anyways back the the suggestion I still this there is another way to solve this but this is a good step. -
12345shane ρяєѕι∂єитιαℓ ρяαєтσяBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
Also, I agree, but I suppose the reasoning behind my suggestion was that it could be a solution to our problems, albeit an unlikely one. That's why most of my math is very out of proportion, because this is mostly reference and I just want a solution to all the people raging and all the builders leaving. This suggestion could be added in a way, and while I doubt it will be for builders my best guess is that the percentage of a no-kit sg would go up by people without kits.
Hey, another extension to this suggestion would be that the chances of a no-kit sg would go up depending on how many people do not enable their kits in the waiting time before the games begin.
For example if there were two players both with kits, and neither of them take out their kits, the chances of a no-kit sg rises. But if they both take out their kits, the chances of a no-kit sg stays exactly the same. I don't really know what could be implemented because there are so many possibilities and alternatives to this suggestion. Really all I was trying to do was create a starting point for fixing builders leaving the server.-
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Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
miq+buffer= a tank that can go around killing everyone but can be seen
spy+miq= weapons boost but can't be seen and can sneak up on people
buffer+spy= your an invisible tank but u need to find a weapon
see ^~^ alot more fun then duh *hit hit hit* unbelievable kill! -
12345shane ρяєѕι∂єитιαℓ ρяαєтσяBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
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Jacob43365 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-President ⚒️⚒️
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also i never got unbelievable kill. but i wish i could simply use sg as a farm, i hate the need for skill, i simply want money! -
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Turtwiginator95 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Interesting so you want SG to be a farm? To farm players? Kits are to give you an advantage not to make the game auto play for yourself X) i dont see how your contributing to this topic you seem to be hurting your case by rashly declaring you have no skills, you want money, and u don't care about anyone else-
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@stoler202 We all are aware of your opinion on this suggestion and you are doing nothing more than attempting to turn this into a flame thread. No further comments are needed from you unless its constructive and without bashing specifics groups of users here.
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knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
This is a very interesting and creative idea that I like. +1
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+1 I like this idea gives people a more fair chance at winning besides kit people. Most kit people literally chase nonkitters most of the game and it gets annoying. Maybe shouldn't be based on builders, maybe on nonkitters though, and maybe it should be 1.5% instead of 2%. But overall I like this!
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Mr_Doom_Bringer BuilderBuilder ⛰️ Ex-President ⚒️⚒️
+1
As a kit user, I find it 'fun' to play some non-kit sg's, I find it more challenging :)
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