It wouldn't be too hard to do this if I added in a dedicated menu for players, which I'm now considering. It might not be a 2.1.0 feature, but at the latest 2.2.0
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SynWannabe BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
I love mcmmo and have loved it since it was introduced to the server. I really enjoy the progession while doing mundane tasks (mining, farming, digging)
I dont really have any suggestions on how to make it better but I am excited to see what is to come from this <3 -
Is it possible to allow us to tree fell stripped wood as well?
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I feel like the alchemy skill is extremely under appreciated. Now I apologize I do not have the greatest knowledge on this subject, but maybe find a better incentive to create potions maybe.
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This plugin is perhaps one of my favorite ones.
What I like about it:
The wide variety of skills and things you can do to level them up. I don't think I would remove anything, (at least nothing I have been exposed to on ECC). I like that the mcmmo covers almost everything you do.
What I would like to see added to it:
Perhaps a few more skill trees. Maybe one for butchering/cooking, you gain xp by killing edible animals. Could also give xp for cooking meat, wouldn't do wheat since that would be easily farmable. The perks for these could be as random as dropping 1 extra meat at level 1000.
Could also do one for breeder, where you get xp by giving feed to animals then at level 1000 you have a chance to be able to breed without it using the feed. -
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One more thing I noticed was some blocks aren’t affected by mcmmo skills and/or do their ability that should. For example, blue ice isn’t affected by xp or skill (and I think all of 1.13’s new blocks).
And iirc, prismarine items that spawn naturally give exp, but cannot initiate Super Breaker. -
AllThingsGo Chun-Li ModeratorBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
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When using super breaker, if you run out of time mid way while breaking a block then the damage you cause is reset and you must try mining it again. This is the most apparent when breaking obsidian. Smoother transitions from super breaker to normal mining would be nice. I'm not sure if that's a configuration problem or a plugin problem. Ecc might but be doing that to prevent rubber banding to blocks you've previously broken with super breaker. Nowadays it isn't so bad, but in the past you would use super breaker and sprint through stone like butter, only to be rubber banded/stuck in a invisible block.
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jmichael214 Back Again, ApparentlyECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
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Maybe not a workable idea, but while the books are open, so to speak, I would love a thing like that. Such a great plugin in every way, so nice to see you working on it.
@Nicit6 @ClarinetPhoenix @Jackson_G14 @Mendiboi @Jffsprs @BuildsByGideon-
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Thederpymaster BuilderBuilder ⛰️ Ex-Builder ⚒️
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I mentioned earlier that some blocks for excavation and mining were not fully associated with mcmmo xp, skills, or abilities (and then mentioned that these were 1.13 blocks and prismarine). I actually found some older blocks that are not associated with the passive ability of treasure finder under excavation: Podzol, Coarse dirt (both confirmed does not drop treasure but is still affected by giga drill and I believe it does give xp); grass path and mycelium (I believe these didn’t drop treasure in the past, but I haven’t had to opportunity to test it since natural generation of these are extremely rare). It would be awesome if they have the same treasure drops as dirt or even grass :)
Edit: this was ECC side -
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I wish super breaker and tree feller have like a 3 or 5 second countdown till it ended so you can know how much time you have left on it.
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I actually like the tree fell ability but it would make it alot easier to remove homes and such if the tree fell ability removed all wood blocks that were attached, kind of like it removes all of the tree.
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