There are too many loopholes to still make it basically the same with the suggestions provided. I agree with @TheZombieMuffin
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What should we do to make Buffer more balanced?
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Add a slowness effect to the strength potion
41 vote(s)50.0% -
Reduce the amount of time the strength pot lasts
27 vote(s)32.9% -
Turn the strength pot into a splash potion
16 vote(s)19.5% -
Make the pot effects wear off quickly after a kill
12 vote(s)14.6% -
Make the pot effects time half after each kill
8 vote(s)9.8% -
Add a weakness effect to the strength potion
15 vote(s)18.3% -
Drinking the strength potion deals damage
6 vote(s)7.3% -
Drinking the strength potion causes wither effect
5 vote(s)6.1% -
Drinking the strength potion reduces max hp
19 vote(s)23.2% -
Increase hunger rate
19 vote(s)23.2%
Multiple votes are allowed.
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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Bump - I would still like to see the strength potion change from strength 2 to strength 1. From experience, this is the only logical solution to the problem people are complaining about. As well, I have BFRP and I'd be perfectly okay with this change because it would still make the kit take less hits to kill other players and if the other player damages you a fair bit, you can run away with speed 2 and heal up then re-engage for round 2.
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Agree x 2 - List
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ChargerBoltz5 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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Yes- Just making it strength1 is a nice, simple change, something that won't confuse new buffer users (like causing other potion effects, cutting time, etc.) Of course, it'll balance the kit some more as well.
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