What part of it?
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
The full thing. -
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Vintage_Gamer BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
Well since there are none in Ecocitycraft, I don't want players cash on hand to lose value because of inflation.
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steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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Let's not forget, we've gone four years without any of this, so why should we add it now?-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Administration does keep track of inflation and makes changes when they are needed. This information is kept private for various reasons.
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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2. I don't know if you think that Phys just sits around and twiddles her thumbs all day, but making her have to control what would be such a massive operation would not only be ludicrous but also unfair to her and all of the staff team considering all that they currently go through. The staff team already monitors inflation rates and stems economic inflation in the form of /sell and application costs. Money enters the economy via voting and /sell and leaves via rank applications and star items. That's how it's been for the past four years and we've never had any issues with it.
3. A /inflation command would be an absolute nightmare to code and develop as there is currently no open-source plugin that could do this, so developers would have to essentially start from scratch. This is not only incredibly time-consuming, but is also expensive as funding private developers to code this would likely have to come out of Phys' pocket.
4. http://www.ecocitycraft.com/forum/threads/suggestion-help-pay-back-scammed-players.113246/
5. If you actually knew how World Guard worked, then you'd know why this can't happen. Processing town applications is already such a massive pain, why should we make it more available? Not only that, but it would take away from ECC's primary money-dump (upgrading from Builder to Mayor would only cost 85k as opposed to the 100k that it is now), which could cause the very inflation issues that you so vehemently object.
6. The 15k resident fee is not that hard to make, you can upgrade to resident first and then buy your spawn shop without that much trouble.
Your suggestions in regards to banks and inflation control are reasonable, however they've been suggested already countless times before and you've yet to offer any new insight as to how these can work on a server.
Your suggestions in regards to "ECC is like Feudal 14th Century Europe" are just plain misguided and poorly researched.
I get that you want to see this be a more realistic economy server, but in case you haven't noticed, this is not real life. This is Minecraft. -
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steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Do you really expect those of us that have worked hard, invested our time and money in the server to wish someone who has shown no dedication at all to achieve the same goals and have the same opportunities?
It is simple here - it is a hardcore economy server - set goals - reach them - and enjoy playing the game while you get there.
This is an awesome server, though, it is not right for everyone unfortunately. The idea of working hard, playing nice, and achieving goals is beyond some.
I hope you will decide to invest your time, work hard, and stay with us.
Wishing you success!-
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