The target is atleast 72:
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SUBMISSION:
- All glow stone on the ground should have 4 blocks high of Oak Leaves (didn't have leaf decay so it was annoying to do on SP)
- I didn't use the chunk mod, but you can align them so they aren't in the same chunk. The shops are small enough anyways that it won't be a huge issue.
- Prime shop orientation is heavily modified but modeled after the "original" market.
https://www.dropbox.com/sh/ncjhdmifu97e4wd/AABMS0q6M2pcwbenMjpASwSCa?dl=0-
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outerlocal BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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Mods, without the following possibility:
Also, the invis portals reduce lag. Something I'd suggest to make it even more effective is having the market be in its own world. This is something we did on Potato. We used invis portals to devide each market section. Basically, the market would actually be copies 5 times, and look like this
Left side non-prime shops --500 blocks-- Left side prime shops -- 500 blocks-- market spawn --500 blocks-- Right side prime shops --500 blocks-- Right side non prime shops
This makes for almost no additional lag to be honest. The market was intentionally designed to help support this. The raised platform on the no prime shops combats issues with continuity, because you can't see the lack of the actual shops on the section above/below.
This is not in my world, but it's very easy to do.-
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The shops really need to be separated out by the radius of the render distance apart in order to be realistically feasible.
EG. from kuke
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The new market has 36 rendered 15x15 shops at a time, that's more square footage than my entire market by a significant amount.-
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I'll change the submission to be a schematic for easy importing.-
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SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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@0524
I like the overall layout. I think it's efficient, and good... though I don't think it will stay free of lag because it isn't compliant with what Jamie wants. I also think that the shops are far too small. I also think that the design, while nice, isn't really... exciting enough for me. I also think that you should use dark oak rather than nether fence. Just my opinion. :)-
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ChargerBoltz5 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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also, /difficulty 0 to get rid of the mobs :p-
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Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐ Premium Upgrade
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ChargerBoltz5 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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The shops themselves were intentionally small. Believe it or not, they're actually bigger than the Original market shops. This is in many ways an homage so that market, because of how well it worked.
My main goal was to find a way to make a market similar to that old one in terms of idea. I made modifications to the layout, shop number, and shop size, while keeping the principle the same. The small shops were intentional, and will effectively reduce lag and provide easy mobility and competition around the market.-
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The Epicure team has started a build for a market proposal. I will be releasing details in the near future.
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SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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a18greek18 Former EcoLeaderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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Mexicantdomc BuilderBuilder ⛰️ Ex-Resident ⚒️
i would like to know what the prizes will before i create a a market
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