New Market Design Competition

Discussion in 'Competitions' started by JamieSinn, Mar 1, 2016.

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  1. ChargerBoltz5

    ChargerBoltz5 Builder
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    Because that's the rule.

    In all seriousness, they probably chose that number because it's a bit more than the number of shops currently rented... ask Jamie though,
     
    #61 ChargerBoltz5, Mar 7, 2016
    Last edited: Mar 7, 2016
  2. Elihir

    Elihir The Red Wolf that's not so red
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    So my design, which is based off of Kuke's idea, has one part which is repeated several times, do you want me to build and benchmark each one, or is once enough?

    Edit: Design change, Thanks though @RyanBlocks2
     
    #62 Elihir, Mar 8, 2016
    Last edited: Mar 8, 2016
  3. RyanBlocks2

    RyanBlocks2 EcoLeader
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    You can download world edit and copy paste. Installation is pretty simple
     
  4. RyanBlocks2

    RyanBlocks2 EcoLeader
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    Still curious about this. There are currently only 54 rented shops. To make the market competitive I think it would actually be beneficial to have very close to or even lower than the current number of used shops. Having an extra 20 shops still gives a problem with inactivity. In a 72 shop market 75% of shops would be occupied over our current 56% but there is still 25% unoccupied.
     
    #64 RyanBlocks2, Mar 9, 2016
    Last edited: Mar 9, 2016
  5. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    The reason why there are so many unoccupied shops isn't necessarily tied to the current demand for shops, as our current market really doesn't feel connected enough. From what I've heard from my fellow competitors, and from what I know is in my own design, there is a strong desire for a more connected market. I strongly believe that if we connect the market together in a stronger way, more people will rent stations, and 54 will prove far, far too little.
     
  6. _Mendiboi

    _Mendiboi President
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    Ideally, the player shop market should encourage active user run shops. When there are fewer availabe shops, when supply is low, it incentives players to acquire the shop plots and hoard them, regardless of whether they are active or not. Increasing the supply of the shops themselves could function as a disincentive for this hoarding behavior, which frees up space for people who actually want to run a business.
     
  7. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    A reminder; 3 days until I close the submissions and lock the thread. Get your designs in asap!
     
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  8. _Mendiboi

    _Mendiboi President
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    We will have to submit our submission some time late Friday eastern standard. Friday is the only day I don't have school. I'm sorry, but we're doing everything we can to be ready before the deadline.
     
  9. a18greek18

    a18greek18 Former EcoLeader
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  10. Mission001

    Mission001 Ex-EcoLegend HⱻặĐHůƞẗǝɍ
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    Yeah I won't be able to get mine in

    Although I'm wondering why we couldn't have the contest delayed, it's not like we've been waiting years for another market Anyways, what's another few weeks...

    Good luck to all entrants
     
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  11. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    This is a nice design, and I wouldn't mind seeing this as the ultimate winner. But I really, really dislike the use of bricks here - they give the market a sort of boxed-in feel that I wouldn't want to see in the market of the best economy server out there. If the bricks were replaced with quartz, and the walls set a bit lower, I would definitely love to see this submission become our new market (though perhaps not as much than if my own design was picked). Good luck!

    EDIT: Just want to note that your design contains 64 shops. The minimum is 72. You should probably fix that.
     
    #71 SuburbSomeone, Mar 11, 2016
    Last edited: Mar 11, 2016
  12. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    Also, I'd like to point out that my design is the only one currently following all of the design rules - I suggest that any competitor ensures that they follow them. @0524 @a18greek18 @Mendiboi I strongly suggest you read through the rules (in particular Number 2) so that we can have multiple choices for designs rather than just mine. Because otherwise, it wouldn't be a competition, would it? :)
     
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  13. a18greek18

    a18greek18 Former EcoLeader
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    It contains 72. 16 on top, and 8 on bottom in each colour, for a total of 72.
     
  14. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    Oh, I see. I just looked at the top and thought that was all. Apologies.
     
  15. EraNow

    EraNow President
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    Mine is sufficient as well. It can also be extended as far as needed by simply C/Ping the last set of back shops.
     
  16. oootopia

    oootopia Utopian
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    I'd really think that we could extend the contest since really in an economy server the server marketplace should be like the biggest deal and we've waited so long as it is, I'd really prefer that some of the excellent builders on here have a proper amount of time to design their entries. If I didn't respect a certain developer so much I might accuse him of being salty that the one in progress was dogged on so much and that that is why he's closing the competition so soon ;) But like I said, the high esteem I hold him in wouldn't allow me to actually assert such a thing :p
     
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  17. Jackson_G14

    Jackson_G14 ライアンは私の彼だよ
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    Here are my entries-
    Schematic Downloads:
    Market 1: https://www.dropbox.com/s/t846xwphady7l08/G14-Market1.schematic?dl=0
    Market 2: https://www.dropbox.com/s/3hvbnz6p8cf46z3/G14-Market2.schematic?dl=0

    Market Design 1:

    Pictures of the entire market


    This one is meant to be a mix of both efficient and aesthetic. There are the main 8 spawn shops which correlate with the current 8 front row shops, then paths take you out far enough where the main shops arn't rendered. The Quartz flooring represents the available area for the shop owners. Then the shops get branched out one more time making a total of 80 shops within this market, plans are still put into place if expansion was needed. Each section is color coded based on the current market colors. Each shop is placed on the chunk grid, and each shop being 1/2 a chunk. Sizes would be then be assigned by height depending on first row, second row, ect. There are detailed paths available leading to each market module, but of course still a warp sign directory easily showing how the modules work and branch out. Please use the screenshots as references for all parts.

    ==================================================================================================================

    Market Design 2:

    Pictures of the main market area (1st row shops/spawn)


    Pictures of the mass produced modules (every other shop module)


    This design is basically what kuke drew up, built. It's less time put into it but simple. Each module has 4 shops, and each column of modules has a color assigned to it, then a number 1-4. The main area does have 8 shops to balance the current 8 first row shops. Each shop is 3/4 a chunk aligned with the chunk grid. The Quartz flooring represents the available area for the shop owners. No paths or anything like that, but each module has a directory of its own to go from one module to another, and its own portal. In each module is a "Main Shop" shown with valuable blocks related to that color on the floor in front of it (redstone for red, gold for yellow, ect.) where users would face when spawning in that specific module. Since there are 8 second row and 8 third rows, these would replace those because of the 16 modules found. Please use the screenshots as references.
     
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    #77 Jackson_G14, Mar 11, 2016
    Last edited: Mar 11, 2016
  18. oootopia

    oootopia Utopian
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    Looks great, reminiscent of the hub which is a good sense of continuity.
     
  19. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    Please pay off Maroiogog for me. Kthxbai.

    *Cries*

    Also... just to confirm, the shops do conform with chunks, right?

    And I'll say it again, people seriously need to read rule number 2.

    Anyway, I don't think I really need to elaborate - Number 1 is an excellent design. Not only will it be presumably lag-free (mine, while compact, would likely cause a crapload of lag), but it will also bring a beautiful design to the market that, as oootopia said, fits perfectly with the hub. It's between your design and Mendi's at this point. I cannot wait to see his, and see how it stacks up to yours. Good luck!
     
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    #79 SuburbSomeone, Mar 11, 2016
    Last edited: Mar 11, 2016
  20. a18greek18

    a18greek18 Former EcoLeader
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    I'm pretty sure we all benchmark before submitting and then remove the signs...
     
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