Skyblock Anti-Lag Measures - Historical
Applied By ClarinetPhoenix: Nov 3, 2019 at 2:35 PM
(History)
Skyblock Anti-Lag Measures
Several systems and nerfs are put into place on EcoCityCraft's Skyblock Server to limit the lag experienced by players during gameplay.
Only Sheep of the same color/sheared status, Zombies, Zombie Pigmen, and Husks of the same type (Baby or not), Slimes and Magma Cubes stack together regardless of size, and Villagers of the same profession (robe color) will stack. This means that if four Red Sheep and one Orange Sheep were within close vicinity of each other, they would not stack to form a 5x Sheep stack.
MaxPulses: 150
Delay: 300
These configuration settings above can be read as "150 pulses every 300 game ticks," which approximately allows for 10 pulses for a single Redstone component every second (assuming there are 20 ticks per second).
Failure to follow the above settings will result in the violating Redstone component to be dropped in item form. Players should test their Redstone circuits and clocks by actively viewing them while running.
Certain limitations on the number of block entities are in place.
Hoppers(top)
Hopper transfer and pickup speeds are reduced drastically.Mobs(top)
Mobs stack when five (5) of the same type are present within close vicinity of each other. These mob stacks count as single mobs when processed in challenges that require multiple mobs to be within a certain radius of the player.Only Sheep of the same color/sheared status, Zombies, Zombie Pigmen, and Husks of the same type (Baby or not), Slimes and Magma Cubes stack together regardless of size, and Villagers of the same profession (robe color) will stack. This means that if four Red Sheep and one Orange Sheep were within close vicinity of each other, they would not stack to form a 5x Sheep stack.
Redstone(top)
Certain limitations on the pulse rate of Redstone have been placed to prevent lag issues.MaxPulses: 150
Delay: 300
These configuration settings above can be read as "150 pulses every 300 game ticks," which approximately allows for 10 pulses for a single Redstone component every second (assuming there are 20 ticks per second).
Failure to follow the above settings will result in the violating Redstone component to be dropped in item form. Players should test their Redstone circuits and clocks by actively viewing them while running.
Block Entities(top)
Main article: Skyblock Entity LimitsCertain limitations on the number of block entities are in place.
Block | Limit | |
Armor Stand | 500 | |
Banner | 500 | |
Banner (hanging) | 500 | |
Beacon | 500 | |
Brewing Stand | 500 | |
Chest | 1000 | |
Daylight Sensor | 500 | |
Dispenser | 500 | |
Dropper | 500 | |
Enchantment Table | 500 | |
Ender Chest | 500 | |
Flower Pot | 500 | |
Furnace | 500 | |
Hopper | 800 | |
Item Frame | 500 | |
Jukebox | 500 | |
Mob Head | 500 | |
Monster Spawner | 500 | |
Note Block | 500 | |
Painting | 500 | |
Redstone Comparator | 500 | |
Sign | 500 | |
Sign (wall) | 500 | |
Trapped Chest | 500 | |
Block | Limit |
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