In Game Name:
AusRoonaWhat part of EcoCityCraft is this suggestion for:
VMR ServerShort title for your suggestion:
Extend time between resetsWhat are you suggesting:
Extend map life from 1 week to 2 or 4. (Balances could still reset weekly and points awarded, if that makes things easier)Why is this a good addition for EcoCityCraft?:
With the addition of items such as heavy cores, more sherds, templates, etc, the grind time has gone up exponentially. While we used to just be able to slap a netherite ingot on a diamond chestplate, we now need a template and an extra 7 diamonds to upgrade. extending map time helps eleviate some of the time pressure from the hard grind items.Other information:
Further, it opens possibilities that would be unlikely to ever happen in a one week world. things like base build competitions or multiple tier baltop competitions.
I'm not sure if this is entirely the best solution. I'm just dreading the grind for the ultra-hard items because of time restrictionPlugin or custom addition:
whatever we use for vmrOne suggestion per form:
I Understand.
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-1 I like the time of one week as it encourages the following:
- Efficiency. A shorter time really makes you hone in on specifics. You need to do netherite? You really need to hone in on just that for the week. I personally spent the first day of VMR gathering stuff for longevity, like getting enough iron for tools/armor/weapons, maybe diamonds, and gathering food. After that, I can tackle almost any item for the rest of the week. That was after figuring out the best efficient methods to get to deep mid-game to very early end-game after the first day.
- Teamwork. VMR really has a great group mentality where we all help each other for booklet. VMRElite, one of the first VMR teams, always had the mentality "We all suffer together." Using your example of the Netherite Template (or really any template), if someone finds one, you can make a spare copy for others to copy, or let them borrow it to make a copy for themselves with their materials. Hell, half my templates I didn't find, but copied from others; the other half I found and let others copy. Plus, if we need 10 of almost all obtainable items, finding a friend/group means someone can farm 20/30/40 of an item for the group.
- Longevity. While booklet is in the Top 3 hardest prestiges on ECC, we also don't want people getting it quickly. I personally believe that prestiges shouldn't be obtained within a year (with exception to the Skyblock prestiges, which we can't help). Yes, some items are hard, but they shouldn't be completed within a week. Remember, you need 10 across your lifetime, not 10 within one week. Sometimes you just need to find/sell one or two of an item a week, but it's one or two items closer to completing that item.
This is not to mention that /kit rare will be used less often as those are coded to reset when VMR resets
In short, one week is long enough -
@Jdawger I mean absolutely no disrespect here. It may come off as aggresive, but in no way is it intended to be targeted. a peace heart for you <3
For someone who begs for things to change to benefit themselves too, i'm attempting to suggest a way to entice people to join a dead part of the server? reduce deep ems to 5? here. i found 5 in 1 hour. add vex trim to rare? here. take a page from your own book, team up and dupe. -
Before I delve into this, I should give context: I prestiged in 1.15, I sold a full booklet in 1.17, and I am currently sitting in #5 most items achieved in VMR with 1307/1350 (with the only stuff that I am missing besides some rares being deepslate emerald ore & vex armor trim because they are nearly impossible to complete right now; half the netherite stuff because I didn't feel like tackling it again after doing it for one week (esp. since I prestiged already); pigstep as that one is low RNG (and sucked to get 10 for bobby in 1.17); and some ominous trial stuff)
And for context, I got all the obtainable items for bobbyblack during 1.17 and that only took me three months tops with playing VMR pretty much every week
Using my example again with the trims, one week in 1.21, I was dead-set on tackling sherds while someone else was doing random trims. Between the two of us, we finished all but the desert well sherds & almost all the trims. The next week, when I was going to the end to get the two trims you can only get in the stronghold/end, I made a copy for anyone who needed it & let maybe 5-6 people copy them. Did the same with the ancient city trims because I got lucky and came across them while mining. Point being, we are all happy to help each other & most people think of the rest of the VMR people if they come across items that are harder to find or only are obtainable with specific conditions/farms.
Oh, and 50mil for booklet prestige is very cheap when compared to others. Before skyblock went down, those prestiges were going for 75mil for island level and upwards of 100mil for Top 3. Plus, the forum medal prestige is easily worth more than 50mil.
You're also forgetting that I also suggested reducing the mace/heavy core to 5 each here (which you commented on) and raising the trident back to 10 here. Oh, and I suggested reducing some sherds here, of which I changed my numbers when I did some more testing & got feedback from others. But it seems that you only mentioned two of my many suggestions you don't agree with to try to state that, again by your words, all my suggestions for VMR are just for my benefit. All my suggestions on VMR specifically were for balance & to make things more reasonable with nearly impossible items.
I've agreed with other VMR suggestions since 1.21 dropped. I've also disagreed with other VMR suggestions since 1.21 dropped.
There is a stark difference between suggesting things to make them easier and suggesting things to make things fair/balanced.
I don't agree that extending the time between VMR resets would benefit anything, especially in regards to booklet. In my opinion, it won't make things fair/balanced, just make things easier. That is why I don't agree, especially since I believe that one week is enough time and this suggestion failed to convince me that making it longer will be an overall benefit in terms of making things balanced/fair without making things too stupidly easy.
Now I understand cheats/hacked clients are now illegal on VMR as well as I'm not saying booklet is hard & won't get even harder each Minecraft Update/Drop. Like I said, I agree it needs some adjustments and thus why I dropped some suggestions. I just don't agree with this one as, while there are some minor benefits such as more time doing/finding end-game stuff or having more time to find sherds/trims, all of that can be done within the week we have now, just across multiple weeks & multiple restarts. I usually suggest/agree with VMR suggestions that will benefit making the prestige more fair overall, not ones like these that have much more downsides to VMR as a whole & feel like they are being suggested to reduce grinding, which was stated to be the reason above
There is a stark difference between making things easier because the thing is too hard versus making things easier because we want to reduce grind time