?

Would you like a trade interface in ECC?

  1. Yes

    50.0%
  2. No

    50.0%
  1. xHigh420x ECC Sponsor
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    Minecraft Name: xHigh420x

    Suggestion: Trade Interface

    Reason: To Reduce most of the scamming on the server. To add the ability to safely trade multiple items and enchanted items.

    Any Other Information:
    Trading with trade signs is great but it doesn't work for everything. Enchanted items do not work for trade signs and neither does trading multiple items at once. So I Google searched "minecraft trade plugin" and found pages of plugins for this. Some used chests, which I didn't care for, and some used an actual interface. I would hope at least one of the plugins would be compatible with ECC or require minimal modifications. The plugin I link to below has a video showing how it works, how to install, and how to configure it. It would be awesome to see a trade interface in ECC to reduce scamming and help boost safe trading.

    Best Plugin I Found:
    Trade - http://dev.bukkit.org/bukkit-plugins/trade/

    Video Demonstrating plugin


    Link: http:// www . youtube . com/watch?v=SdNNXoPUzsE
    (remove spaces, spaces added to prevent forum from auto converting to embedded video)

    Bukkit Forums Search Found 10 pages of plugins
    http://dev.bukkit.org/search/?scope=projects&search=trade

    Suggestion also made by Glooble, received 100% positive feedback
    http://ecocitycraft.com/forum/threads/suggestion-ecc-trade-interface.95354/

    Link To This Plugin:
    Trade - http://dev.bukkit.org/bukkit-plugins/trade/
     
    #1 xHigh420x, Jun 8, 2014
    Last edited: Jun 8, 2014
  2. bandgeek12345 Builder
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    scamming is a way of like. especially for anything based on economy. without scamming there would be too much wealth in circulation, as an individual standpoint this is a great idea. but as a whole "for the greater good" it just wouldn't work.. your trying to prevent 1-2 people a week from getting scammed. and loosing maybe 20k each.. if there was no possible way to get scammed.. items wouldn't be worth as much. for example you would have every single ecc user selling their tools at half price , the minus would be huge. original price /2 x number of transactions per day. it would severely hurt the econ. -1
     
  3. idkhowtoplay Custom Forum Title
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    I like the idea of a "trade interface". A similar suggestion by Glooble was posted here.

    Just reading through the page, it shows that this specific plug-in has not been approved by Bukkit yet, and is considered a "Development Build".
    Additionally there seems to be a lot of issues due to the fact that this plug-in is still in its' infancy stages, working out numerous bugs/kinks. A few major issues would be duplication glitches and transactions not occurring as they should (i.e. items not sent to a player after trade completes). The main issue is getting a useable and stable plug-in, and I don't believe "Trade" would work on ECC unfortunately.
     
  4. xHigh420x ECC Sponsor
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    sorry but I fail to see how scamming, something that is against the server rules, helps the economy or community grow.

    I linked to that thread above and yeah, any new feature would need extensive testing and debugging.
     
    #4 xHigh420x, Jun 8, 2014
    Last edited: Jun 8, 2014
  5. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    That little amount of money scammed amounts to absolutely nothing compared to the economy and money that's currently taken out of the economy every day (server shops, lottery, etc)

    What it does affect is people who stick around. If you as a builder were scammed out of 10k, would you want to stick around? No, you would leave.
    Preventing scamming is beneficial to the server regardless of how you look at it.
     
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  6. idkhowtoplay Custom Forum Title
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    Woops, sorry about that.
     
  7. knears2000 Builder
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    As helpful as this may be, it will never happen. The reality about scamming is that it is needed unfortunately. So much money each and everyday is spawned into the economy that we need ways to take it out such as ranks and other things. Scamming usually takes lump sums of money out of the economy in which most scammers never return to ECC. Unfortunately, I have to -1.
     
  8. Inamine Builder
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    This seems like a great idea, but I'm just wondering how the trade system would work for money. Admittedly I didn't watch the full video or anything, so I could be looking like a fool right now, but I am just wondering how one would include money in the trade. This looks a LOT like the runescape trading interface (although I'm not sure if they use the same thing now) and for that money was a thing you could hold.
    If there is something about including money in your trades, then I'm all for this.
     
    #8 Inamine, Jun 8, 2014
    Last edited: Jun 8, 2014
  9. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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  10. knears2000 Builder
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    What if a builder loses 10k in lotto? It's the same thing.
     
  11. Jrg5978 Mayor
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    If a builder puts 10k in lotto he (should) know that he has a chance of losing it, while if a builder gets scammed 10k he is not expecting it.
     
  12. knears2000 Builder
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    Most builders are quite unaware of that. Given the fact that if a player stoops so low to scam a builder there is a problem. As for the lotto, most builders are again unaware of the fact that they have a great chance of losing. It's extremely unfortunate, but it is what it is.
     
  13. _TANSTAAFL EcoLegend
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    Lotto is fair, everyone has one chance to win per ticket. Scamming is not fair. It is really stupid to compare them.

    Sent from my LG-VM701 using Tapatalk 2
     
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  14. mattybillo1 Builder
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    If this plugin is stable and can function correctly with all ECC's current plugins, I can only see this having a positive affect on the server. It will allow trade with builders and new players which is otherwise avoided so they are more lightly to stay and the economy can improve with more player to player trade. Obviously, this will also mean less scams so more people will stay on the server and mods will have less to deal with.
     
  15. knears2000 Builder
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    Scamming is need unfortunately, here is a quote from KHobbits about scamming.


    Ecocitycraft already has a inflation problem, the 'ECC powers-that-be' are aware of this and consider it a constant battle.

    The /sell command on ECC 'prints' money, that money doesn't come from a pre-made pot or from a bank, the money produced from /sell is simply spawned. The same is true from donation money.

    To balance this income out, we need to despawn (delete) money. For this we have server applications such as the rank and town applications. This is an ongoing war. Whenever the total balance of the server (the money in all the players balances, signs and buildings) exceeds a certain amount, we need to rebalance the economy doing one of the following:
    - Lower the amount of spawned money from /sell (lower farming prices)
    - Increase app costs
    - Sell more market slots
    - Add a new type of app to drain money
    - Extract money from ECC using taxes

    One final little secret, if it wasn't for players giving up ECC or getting banned, we would have already lost the inflation battle. At the moment, we stop counting money after a player is banned or leaves ECC for a certain time, because that money is no longer part of the active economy. There are millions of lost Ecodollars in peoples accounts who no longer play, or left stored in forgotten town chests.
     
  16. idkhowtoplay Custom Forum Title
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    Aren't most of these better alternatives to allowing scamming to occur knowingly? Lowering /worth values, selling market slots, adding/increasing apps/their cost all seem like fairer, secure and a definite way to control the economy. Instead of hoping scamming occurs enough to stop inflation doesn't seem all too reliable. Also, I think if inflation causes us to get more server "features", even if the goal is to remove money from the economy, that's not entirely a bad thing.

    Even if a "Trade" plug-in was introduced to the server, scamming would still occur (i.e. loan scamming). If anything, such a plug-in could speed the trading process where players could trade over a huge distance (and possibly through different worlds). I think perhaps we shouldn't concentrate so hard on "scamming" but also see the other possible benefits attributed to such a plug-in.
     
    #16 idkhowtoplay, Jun 8, 2014
    Last edited: Jun 8, 2014
  17. knears2000 Builder
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    I'm not for scamming at all, I'm completely against it, all I was saying is that without scamming, unfortunately, the economy would be inflated. I'll reiterate my standpoint on scamming once again, I'm totally against it and hate to see it happen.
     
  18. idkhowtoplay Custom Forum Title
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    That's what I'm saying though, that it's completely unnecessary since there are better alternatives. I don't see how scamming is more reliable than modifying /sell values directly instead (or another option) which was listed by KHobbits. I understand you don't like scamming but nor do I see why you believe that it's good for the economy or the server.
     
  19. Dccciz Nicememer55
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    _______________________

    Scamming is needed on the server.
     
    #19 Dccciz, Jun 8, 2014
    Last edited: Jun 8, 2014
  20. knears2000 Builder
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    This is a lose lose situation. Lower crop prices? People get extremely mad. Get scammed? Same thing. This is a total lose lose situation in taking money out of the economy.
    What exactly do you mean?