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Avaina1918 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I'm in the middle on this. I like the concept, but I'm a little iffy on if it should or shouldn't be implemented.
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Dr_Dragon_Slayer BuilderBuilder ⛰️ Ex-President ⚒️⚒️
+1
Sure, but will the owners want to give up the potential of earning money through EXT commands though? This might have people not wanting to pay for EXT commands? This could maybe help put the economy into goodish shape... better shape.
(Yes, yes, I know that people would rather buy it then grind. But somehow there might be a reason they will not, thus is why I addressed it. They might think people will totally abandon the use of EXT commands, but no, it will not happen.) -
TheBuckeye11 MayorMayor ⛰️⛰️ Ex-President ⚒️⚒️
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Just a question. With the mcmmo limit at 2000 will people be able to get more than a 60% chance of enchantments staying on the tool. That is easily adjustable though. 1+
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OlympiansAreGods Building Fanatic SuperModMythic ⚔️ I ⚔️ SuperMod EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IV ⭐ Premium Upgrade
+1
This post was posted by the fabulous slayer_boy_2000. Feel honoured that this was posted! X D
p.s This is a signature :p-
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Umm the mcmmo cap is now 2000.
http://www.ecocitycraft.com/forum/threads/level-2000-mcmmo.112573/ -
knears2000 BuilderBuilder ⛰️ Ex-President ⚒️⚒️He means that you cannot increase the skill after level 1000.
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No one would risk losing their enchants. Ex. eff5 dsword becoming eff3 etc. This would raise the usage and value of gold and leather armour.
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I hope this isn't considered a necro since I am considered the original creator of the thread, but….
Bump.
I would like to get some more input on this and see if it could be implemented. -
bandgeek12345 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
i dont like this -1 as a use who has put down the time to get 100$usd to get enchanted repair. i would hate to see extcoms get ruined by a feature that was removed in the first place to make extcoms viable..
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I also have placed $100 USD to buy commands+. Rather, by implementing or suggesting to implement this, I am hoping to bring vitality to the gold and leather armor markets, which in turn can vitalize fishing.
Also, Extcommands+ wouldn't be ruined. Because, even with a 1000 repair skill, you would have a 40% chance to lose your enchants. No one would want to risk enchants like an Eff5 ot an eff7, so they would still go to Commands+ donators. -
bandgeek12345 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️as a person that sells e-reps i know for a fact i do not make money repairing max or star tools. i make money repairing a builders first set. unenchanted or maybe eff 1-2. people who deal in max or star tools usually have a trusted e-rep or have their own repairs on hand.. the market come from builders and residents looking to save a their lucky pick. i think it would ruin that market. but true it can open up leather, gold, and fishing.
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OtterInAOnesie Owner of Otter FarmsPresident ⛰️⛰️ Ex-President ⚒️⚒️ Premium Upgrade
I could use this to get all the gold, leather and wooden things I get from fishing into gold and leather etc.
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jhebert2012 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Yea guyz gobliz needs input. lots of input. so plz halp him out
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