The prices will even out on their own purely based on player-player trading. There is no need of a "supplement" to player-player trading in order to balance the prices.
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What do you think about this idea
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Yes! I love it!
2 vote(s)28.6% -
No, ( but I can see where harry is comming from,But Becauas he's so amazing I can help but consider)
1 vote(s)14.3% -
Maby... I really like both options
1 vote(s)14.3% -
Meh, I'm indifferent about it
0 vote(s)0.0% -
None of the above ( if u select this, post your opinion down below )
0 vote(s)0.0% -
No... A plain and simple no....
4 vote(s)57.1%
Multiple votes are allowed.
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But my origional statement was that Ike baught about 2000 emeralds at once while the price was still down, if he tried to trade with players, there would be no way he could get 2000 in that short of a time, and the other people would have heard about the news, and raised there prices
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How about we keep it simple and just as it is. This would be a pain to configure and find a plugin and (mumble mumble mumble) ok point is, why would someone not just do /spawn and walk over to the market. An really, who would buy the millions upon possibly billions of items sold to server. Think. I have a whole wall of chest stuffed to the brim with cobblestone. Who would buy that much?
All in all, nonononononono. -
Schwungrad BuilderBuilder ⛰️ Ex-Resident ⚒️z1967 said:I have a whole wall of chest stuffed to the brim with cobblestone. Who would buy that much?Click to expand...
I think the OP's intention was to put more stress on player-player-economy with its supply-demand-system instead of the infinite sink of /sell and the infinite source of the spawn store. However, instead of reforming the server into a supply-demand-system, I think this goal could also be achieved by increasing the spread between /sell and spawn store. Afaik it's x4 for most blocks (meaning blocks like cobble that sell for 3.20/stack can be bought for 12.80/stack) - why not make it x8? x10? x16? If the 20 stacks of cobble you need for your project cost 1024 at the spawn store, you'd have a much stronger incentive to try and buy them from other players (who would get 64 for just /sell-ing them) than if they only cost 256. -
Schwungrad said:z1967 said:I have a whole wall of chest stuffed to the brim with cobblestone. Who would buy that much?Click to expand...
I think the OP's intention was to put more stress on player-player-economy with its supply-demand-system instead of the infinite sink of /sell and the infinite source of the spawn store. However, instead of reforming the server into a supply-demand-system, I think this goal could also be achieved by increasing the spread between /sell and spawn store. Afaik it's x4 for most blocks (meaning blocks like cobble that sell for 3.20/stack can be bought for 12.80/stack) - why not make it x8? x10? x16? If the 20 stacks of cobble you need for your project cost 1024 at the spawn store, you'd have a much stronger incentive to try and buy them from other players (who would get 64 for just /sell-ing them) than if they only cost 256.Click to expand... -
Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
One major problem... things in high demand that are otherwise unobtainable unless you find a FRESH stronghold like cracked stone or mossy stone then there would be nothing to buy
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Thecreator767 said:One major problem... things in high demand that are otherwise unobtainable unless you find a FRESH stronghold like cracked stone or mossy stone then there would be nothing to buyClick to expand...
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Schwungrad BuilderBuilder ⛰️ Ex-Resident ⚒️DFat said:Exactly. And stone brick is one of the most popular building materials at the moment because it is cheap and looks good.Click to expand...
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-note, I never said get rid of the spawn store, nor did I say that there prices should be changed, I was using the spawn store, and sell price,as boundarys, an item cannot go below the /sell price, or the spawn store price, but rather fluctuate between these values,
Adding in a buying from the server option would just kill the trading aspect of "Eco"CityCraft. Increasing the price of the build shop would kill the building aspect of Eco"CityCraft".Click to expand... -
This is just way too complicated. Even if it is some uber genius idea (which I still don't think it is), this would be too hard to add into the server.
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vengfulbacon BuilderBuilder ⛰️ Ex-President ⚒️⚒️
in my opinion put up a poll about it. other then that i really dont know which side is better. i like the way it is, but i also like the other way :p.
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