Minecraft Name:Harryhaz1
Suggestion: adding a command that allowes people to purchess items from the server, the price would be defined by the amount of items the server currently has ( from /sell ), I'd imagine that this would create some "realistic" economy situations like people withholding items from the server ( to keep the price high)
Reason: I thaught this would create a more realistic economy and create some "change" within our economy
Any Other Information:if you have any additional suggestions post them below
Link To This Plugin:n/a
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What do you think about this idea
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Yes! I love it!
2 vote(s)28.6% -
No, ( but I can see where harry is comming from,But Becauas he's so amazing I can help but consider)
1 vote(s)14.3% -
Maby... I really like both options
1 vote(s)14.3% -
Meh, I'm indifferent about it
0 vote(s)0.0% -
None of the above ( if u select this, post your opinion down below )
0 vote(s)0.0% -
No... A plain and simple no....
4 vote(s)57.1%
Multiple votes are allowed.
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myminecrafter01 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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Sign that say [buy] are signs where you are buying from the server. -
myminecrafter01 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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I know that you know I was tring to quote your comment and add mine in but I guess that disn't work.
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I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.myminecrafter01 said:I know that you know I was tring to quote your comment and add mine in but I guess that disn't work.Click to expand...
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Wrong! No, I'm not looking for a way to buy things cheeper for my own gain, I was saying that having a purchasing system that can be affected based on reserves, and people objectives would be a great idea!DFat said:I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.Click to expand...
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The amounts would go up and down based on demand! Some could go extremly high, and some would crash... Just like an accutally economy
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myminecrafter01 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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Oh so a system where if 20k of dirt has been sold to the server then only 20k of dirt would be available from the server to buy?Harryhaz1 said:Wrong! No, I'm not looking for a way to buy things cheeper for my own gain, I was saying that having a purchasing system that can be affected based on reserves, and people objectives would be a great idea!DFat said:I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.Click to expand...Click to expand...
But this ecommony isn't based on demand and supply enough. -
yes, a system like that, and depending on how much dirt is available, will affect the pricemyminecrafter01 said:Oh so a system where if 20k of dirt has been sold to the server then only 20k of dirt would be available from the server to buy?Harryhaz1 said:Wrong! No, I'm not looking for a way to buy things cheeper for my own gain, I was saying that having a purchasing system that can be affected based on reserves, and people objectives would be a great idea!DFat said:I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.Click to expand...Click to expand...
But this ecommony isn't based on demand and supply enough.Click to expand... -
Farming would die. Seriously, who needs 35 million pumpkins?Harryhaz1 said:yes, a system like that, and depending on how much dirt is available, will affect the pricemyminecrafter01 said:Oh so a system where if 20k of dirt has been sold to the server then only 20k of dirt would be available from the server to buy?Harryhaz1 said:Wrong! No, I'm not looking for a way to buy things cheeper for my own gain, I was saying that having a purchasing system that can be affected based on reserves, and people objectives would be a great idea!DFat said:I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.Click to expand...Click to expand...
But this ecommony isn't based on demand and supply enough.Click to expand...Click to expand... -
the price for selling to the server won't change -_- just the price to... Ahh I see what your saying... There would be a base price that the item can't go under... For example, pumpkins/reeds/melons, it would be $0.75-1.00DFat said:Farming would die. Seriously, who needs 35 million pumpkins?Harryhaz1 said:yes, a system like that, and depending on how much dirt is available, will affect the pricemyminecrafter01 said:Oh so a system where if 20k of dirt has been sold to the server then only 20k of dirt would be available from the server to buy?Harryhaz1 said:Wrong! No, I'm not looking for a way to buy things cheeper for my own gain, I was saying that having a purchasing system that can be affected based on reserves, and people objectives would be a great idea!DFat said:I know, but this guy knows that there are buy signs. He just wants a command for you to be able to buy it easier and more efficiently at a lower cost and a lower amount. That wouldn't work.Click to expand...Click to expand...
But this ecommony isn't based on demand and supply enough.Click to expand...Click to expand...Click to expand... -
The problem is that 90% of things people make to get money is never used, like fish, gold, melons, wheat, reeds, pumpkins, iron, etc. And things people use, they don't make it themselves, like dirt, glowstone, and stone bricks. This idea would just complicate the whole economy.Harryhaz1 said:the price for selling to the server won't change -_- just the price to... Ahh I see what your saying... There would be a base price that the item can't go under... For example, pumpkins/reeds/melons, it would be $0.75-1.00Click to expand...
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myminecrafter01 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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This sounds complicated but I like the idea.
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It sounds complicated because it is. If this is going be put into the server, a lot of serious thinking will be needed for the prices and amounts people will buy for. I personally think that the economy is fine the way it is.myminecrafter01 said:This sounds complicated but I like the idea.Click to expand...
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But about about that 10%, and a more sophisticated economy might be what we need, let's say that an update will be coming in 1.6, that added a use for emeralds ( assuming that you are able to buy the emeralds from the server... Which you cant) and welikeike forcees this, and be buys a majority of the emeralds, when the update comes out, and the demand goes up, he can sell then for a higher price
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Then people would mine more emeralds before the update and it would even it out. It's basic supply and demand. Same thing happened for Efficiency V's before 1.3 Everyone enchanted Eff V's, so the prices did not inflate as much.Harryhaz1 said:But about about that 10%, and a more sophisticated economy might be what we need, let's say that an update will be coming in 1.6, that added a use for emeralds ( assuming that you are able to buy the emeralds from the server... Which you cant) and welikeike forcees this, and be buys a majority of the emeralds, when the update comes out, and the demand goes up, he can sell then for a higher priceClick to expand...
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assuming that the time of 1.6's release, that there would be "Thousands" of emeralds, considering the amount of time betweencthat update features release, and 1.6 itself, there would be enough "miners" to balance welikeikes purchess, and he comes out on top, eff 5 tools dont quite fit this rule, since in my example, it was 1 person who had baught all ther emeralds available, where as in yours, "everyone" got eff 5 tools, and due to there rareness and price at the time,hoarding them world be expensive and arduousThen people would mine more emeralds before the update and it would even it out. It's basic supply and demand. Same thing happened for Efficiency V's before 1.3 Everyone enchanted Eff V's, so the prices did not inflate as much.Click to expand...
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If emerald prices soared, then more people would mine, more emeralds would be in the economy, and the prices would drop again.Harryhaz1 said:assuming that the time of 1.6's release, that there would be "Thousands" of emeralds, considering the amount of time betweencthat update features release, and 1.6 itself, there would be enough "miners" to balance welikeikes purchess, and he comes out on top, eff 5 tools dont quite fit this rule, since in my example, it was 1 person who had baught all ther emeralds available, where as in yours, "everyone" got eff 5 tools, and due to there rareness and price at the time,hoarding them world be expensive and arduousThen people would mine more emeralds before the update and it would even it out. It's basic supply and demand. Same thing happened for Efficiency V's before 1.3 Everyone enchanted Eff V's, so the prices did not inflate as much.Click to expand...Click to expand...
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exactly! The prices of all items would variate based on current events!DFat said:If emerald prices soared, then more people would mine, more emeralds would be in the economy, and the prices would drop again.Harryhaz1 said:assuming that the time of 1.6's release, that there would be "Thousands" of emeralds, considering the amount of time betweencthat update features release, and 1.6 itself, there would be enough "miners" to balance welikeikes purchess, and he comes out on top, eff 5 tools dont quite fit this rule, since in my example, it was 1 person who had baught all ther emeralds available, where as in yours, "everyone" got eff 5 tools, and due to there rareness and price at the time,hoarding them world be expensive and arduousThen people would mine more emeralds before the update and it would even it out. It's basic supply and demand. Same thing happened for Efficiency V's before 1.3 Everyone enchanted Eff V's, so the prices did not inflate as much.Click to expand...Click to expand...Click to expand...
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