Hey bentheminernz,
Yes, I will remove main north and main east to prevent confusion. Thanks for pointing this out!
I’ll make this change tomorrow.
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Bentheminernz PresidentPresident ⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️Thanks!
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SwiftRaptor98 Staff MemberGame Admin Tycoon ⛰️⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️
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SwiftRaptor98 Staff MemberGame Admin Tycoon ⛰️⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️
Ah ok
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This continues to be better with every update. I love the ShopDB. Thanks for continuing to support and update it Kozz.
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GooeyLizard9000 PresidentPresident ⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️
@Kozz Hi I don’t know if this is possible but can you add away to change the warp listed on shopdb for if people have a group of towns they don’t need to buy more warps
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I can work on something like this, with a command such as /shopdb changewarp <region-to-change> <new-warp>
Two conditions would have to be met:
- You must be a mayor of the town.
- new-warp must be the name of another town which you are also a mayor of.
The ability to 'merge' regions was previously suggested, but would potentially become a maintenance nightmare both for me and players when taking into account different mayors of the towns, etc.
Just changing the warp may work. I'll take a look into this and get back to you.
@andrewkm FYI.-
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GooeyLizard9000 PresidentPresident ⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️Thanks
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Mythic ⚔️ I ⚔️ President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
What feature would you like added: If possible, since I am not sure if you can integrate it/ have time to do it.
Only show sell shops when the user has enough balance to buy at least one item.
Why would you like this feature to be added: It will keep me and others from visiting shops where the buyer doesn't have money. (most of the time this is the highest listed user.)
This would hide shops from the database where the buyer doesn't have enough money.
Edit: have you seen this yet @Kozz ?-
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Thanks for the suggestion!
Unfortunately, this one was denied by staff, as it would require keeping track of player balances externally and could be indirectly used to gauge the balance a player has.
From staff:
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GooeyLizard9000 PresidentPresident ⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️Hi @Kozz is this still happening
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Hi,
Hope you are doing well Kozz its been a minute.
Please could the copy coordinates button be changed as currently it copies "-8909 65 -2267" for example when in game players who have access to tp to coordinates can not tp to the Y Coord so it would be better if it could just be "-8909 -2267" or better still "/tpc -8909 -2267"
Thanks again for making one of if not the most important and useful addition to ECC.
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This won't work if said place is underground or has a roof, which is why it was just put as normal coords :p
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I get that, so maybe the coords that are displayed include the Y level but when you click the copy button it only does the x and z?
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Yes, the Y level is important information (like when you're trying to find a chest at /warp brighttree or /warp blaz). And I get that you're only asking for it to be removed in the "copy coordinates" function. I think what Blaz is saying is that when you TP to those coordinates, you're going to end up on the uppermost ground level at those coordinates. So in the case of /warp blaz, you'll end up on the ground above the shop.
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Agreed, but for shops like /warp everything, it will work a treat :)
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Done!
The X, Y, Z coordinates are still shown. The copy button will now copy the TPC command.
May have to clear your cache before this change is visible. The easiest way to do this is a hard refresh (CTRL+SHIFT+R on most browsers)
EDIT: I believe this is a win-win, but if this change is undesirable, please let me know.-
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Mythic ⚔️ I ⚔️ Tycoon ⛰️⛰️⛰️ Ex-President ⚒️⚒️ Premium Upgrade
Thank you this has been something that has bothered me for a while as well. -
I have just made some internal updates to ShopDB.
These changes improved the efficiency of ShopDB internally and included no change to functionality.
If anybody experiences any issues, please let me know! :)-
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Mythic ⚔️ I ⚔️ President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
In as much detail as possible, please describe the bug:
Mob spawners have different Id's assigned to them with spawner# then some number or a letter.
For example spawner#K (capital K) (Zombie spawner) and spawner#k (lowercase k) (mushroom cow spawner)
On shopdb all letters are lowercase, therefore they are seen as the same spawner.
How many times have you encountered this:
Multiple times if you want to check ingame /warp colebex and /warp everything have both spawners for sale where I encoutered this.-
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