In Game Name: InfinitychaosWhat part of EcoCityCraft is this suggestion for: SG ServerShort title for your suggestion: Add second deathmatchWhat are you suggesting: Add a second deathmatch around 3m15s after the first one.Why is this a good addition for EcoCityCraft?: Because what happened today while I was playing SG was that someone used spy and ran away from the deathmatch and just let the game expire. I feel that this being able to happen is unhealthy for the game because it allows someone to just deny wins to another person. Just adding a second deathmatch with enough time in between the two for a spy invis pot to expire would be a simple solution. This would make it near impossible for one to simply get away without there being counterplay. If someone runs away while you can see them, that's on you. But if they are invis, there isn't much a person can do.Other information: n/aPlugin or custom addition: SGOne suggestion per form: I Understand.
Game. Should. Never. End. Without. A. Winner. I think I said this in another suggestion that was shot down for some reason. This is dumb. Either TP us in deathmatch to spawn but with a border around it, or add a second deathmatch. I had to run off of deathmatch against a team today because I had literally nothing, including food, and I couldn't make it back in time to fight for the win. I think just ONE deathmatch, but with an enclosed area, is really intriguing. Is it possible that when deathmatch starts, a border appears around spawn so nobody can run away?
Please add as razor said, a border a certain amount of blocks, or add a second death match after the first kill happens 15s later you get put back to spawn - like the old Sg that was by far the best
if I'm not mistaken... "Not possible with current plugin. API is limited and developer of the plugin is ignorant and not taking suggestions. Sadly we are limited by what the plugin offers, and I won’t be spending EcoCityCraft’s developer’s time working with such a project to customize it our way. (With the limited API this might not even be possible. Regardless not interested in trying.) Also, deaths don’t play against you, they are just annoying to see on your stats, I see no issues here. Perhaps a better suggestion would be to start death-match at 2 players maybe this would prevent the one guy running away ruining it." Pretty sure this still applies to this. Sounds to me like the only way around this according to andrew is to start DM at 2 players rather than 3.
Search before suggesting. https://ecocitycraft.com/forum/threads/sg-server-suggestion-re-deathmatch-at-2-players.189571/