Obviously it should stay dangerous, but we don't need two PvP worlds. That's why the original PvP world got removed, remember that?
I agree that mob spawn rates in the nether should be increased heavily to make it worthwhile, and mobs should also be dangerous - dangerous enough to be a threat to prot4 users. When you come into this world you should still have a good sword handy. PvE is fun, why not make a world devoted to it.
Also disable things like fly+ that are also disabled in the end.
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teofilovic BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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ClarinetPhoenix She does what she wants.Owner Events Manager ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade Wiki Leader
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Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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I actually like this but would like to see the following added maybe.. prob already mentioned but will say it anyway.. some of this may be a bit too much but what the heck the suggestion got me all excited.
If going PvE then there must be more incentive for going there or it's still a waste of time. We have to make so that anyone brace enough will be rewarded.
1. Mobs must be Op.. like hardcore op. Basically if you don't have max pro4 armor and Weapons you are doa... I want to be forced to run when I see a ghast and come up with a strategy or team to kill it. Wither skeletons would rule the nether. Blaze would just simply overwhelm a victim who tries to take them on alone.
2. Idc about Fly but there must be strict rules on killing others. Fly in nether could make it easier to kill players without them knowing.
3. Re add xp for mining quartz and set xp from mobs to match toughness. I know it will effect the market but the incentive would drive more players into nether thus creating a more stable market for max armor, tools, and other survival necessities. Imagine the amount of xp exiting the economy if we can get this working well. It could also create a better market for star tools... risk is greater but the reward would match it. Potions... arrows... max bows... you name it. All the additional xp will go to enchanting... half the players would die and have to start all over. It could effect all markets with anvil.. erepairs...
This could be a nice game changer for players. I could see players teaming up for xp and mcmmo in parties or just to look out for each other.
Maybe increase the quality of chest items in nether fortresses. I heard that it can be done... increase/improve mob drops... etc.
Imagine what it would take to make a blaze farm... but the reward would Far out way the risk. And the spawner breakers would return in force to control and take over the xp production so that could control supply increases as well. Maybe huge xp rewards for breaking spawners?
It would be an epic event.. almost as it was for the first mining world. Of course it can only work if it is by far the hardest hardcore environment possible. Only the best and most prepared could handle it.
I could see massive boss battles.. Andrew trolling... the return of clans/party omg... my head might explode!
I can't believe I'm saying this but forget PvP... this would be sooo much better.
I'm sure we can figure this one out for sure. I would love some of that excitement and we had years ago. The server is in need of an adrenaline shot anyway.
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Mining - no
reason: You can mine in tunnels which will reduce the odds of being killed by the environment immensely. I think it's kind of counter-intuitive to reward PvE when there's no PvE taking place.
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teofilovic BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Also, in addition to mobs being dangerous, PvE needs to make some kind of money.
I would raise the prices of drops from mobs in the Nether, and if that's not possible, give them significantly more XP.
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