In Game Name:
RyanBlocks2What part of EcoCityCraft is this suggestion for:
Main ServerShort title for your suggestion:
Make Kit Signs give More SignsWhat are you suggesting:
Kit Signs gives 16 signs instead of 8Why is this a good addition for EcoCityCraft?:
Sometimes I need more signs when working with extracreations. This doesn't have any negative impact but saves time finding some wood to make signs.Other information:
Plugin or custom addition:
One suggestion per form:
I Understand.
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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I kind of feel like 8 signs every hour is already generous, there's no reason to buff something like this, especially by 8x. If people need more signs wood is literally one of the easiest things to get in the game.
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
Had a brainfart when I originally created this and forgot that minecraft only allows you to stack 16 signs. So its not super useful to raise this I suppose.
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Yeah -1. Even past the whole 16 stack limit, I have so many signs from /kit sign alone (over a dchest) because I would do the command just for a sign or two because it was available and free, only to store the rest in case I need a lot of signs. If anything, reduce /kit signs to 4 signs per hour instead of 8
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Unnbearable Slightly BearableECC Sponsor EcoLegend ⛰️⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ IV ⭐ Premium Upgrade
-1. You technically already get 16 per hour between main and mainnorth which corresponds to the hourly cooldown on the free travelbag. Using the kit every hour on both servers will quickly make you realize how many signs you can get in one day.
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
I can already get 200 signs in 30 seconds if I farm them.... People saying this gives you too many easy signs misses the point. It is just a convenience thing.
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And tbh, I think it would be more inconvenient if we get more signs. Most of the time, when I personally run /kit signs, I don't need all eight signs and end up throwing the rest out. Adding more signs in the kit would just cause more of them to be thrown out or stored in chests, causing more space to be taken up (and with the stack maxing at 16, that will add up).
So I would like to know how would this be more convenient, especially when wood is one of the easiest things to obtain if someone somehow needs more than 8 of 16 signs in less than an hour (made easier with /kit starter giving half a stack of logs). Yes, running one command to get more signs would be technically more convenient if you need a lot of signs. but as it stands right now, getting more than 8 signs past /kit signs doesn't take as much more effort or time as the suggestion makes it out to be (maybe a few extra seconds, especially with other features) -
-1 it's fine as is so not need to add more @RyanBlocks2 man.
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
If you don't need the leftover signs then do /sell sign. Problem solved. No one is making you store them. The only way this is more inconvenient is if you use exactly 8 signs every time. -
All I’m really asking in that is for you to explain how it is convenient to have more signs as:
1.) Most of the time when people run /kit signs, they don’t use all 8 signs within an hour (the kit cooldown time)
2.) Wood is one of the cheapest and easiest materials to obtain, especially when those who use a lot of signs within an hour are typically people making chest shops and would gather wood for chests/barrels
If you are saying that we are all missing the point and it is a convenience thing, then show us how this would be more convenient than what is possible. I apologize in advance if I missed it in the original suggestion. I want to see how it can be more convenient adding more signs, but I don’t see it right now -
Honestly +1 to 16 signs in the kit
if /kit water gives a full stack of ice i dont see why /kit signs cant give a full stack of signs
Goes to the saying of “i paid for these signs damnit”-
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
Overall this just makes it a little more likely for /kit signs to provide enough signs to complete a task without having to collect more. Specifically when building houses I make several lifts and often use signs for decorations.
Not a world changing suggestion but it is very easy to do, and I don't see any harm in it. -
I can get behind 16 signs per /kit, so +1-
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communism1 KingfishEcoLeader ⛰️⛰️⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
+1. 16 signs is a nice quality of life improvement for people to quickly get signs for extcreations. This would have no effect on the economy, and just makes sense.
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Potato x 2 - List
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+ 1 for a stack of 16 signs - this will be far more convenient - I can get 2 stacks of ice on command but only 8 signs big sad :(
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OConner1279 PresidentPresident ⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ I ⭐
-1 the extra 0.24$/hour would be the straw that breaks the economy’s back
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ClarinetPhoenix She does what she wants.Owner Events Manager ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade Wiki Leader
Marked In-progress.
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