In Game Name:
ChefCraft19What part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
1 time use "kits" for lower ranksWhat are you suggesting:
A one-time use "kit" for Builders and Residents, based on rank.Why is this a good addition for EcoCityCraft?:
Builders would receive 118 exp bottles (approximately equivalent to 30 levels) or exactly 30 levels of exp
Residents would receive a max netherite pickaxe (eff5, fort3, unb3)
Earning exp in ECC is quite difficult without having a huge spawner setup. The main point of these kits would be to help new players get started. New players that are not able to spend a decent amount of USD have a very rough start, especially when trying to get exp for decent tools. These would be 1 time use, or even received when they log in for the first time (for the builder "kit") or rank up (for the resident "kit".)Other information:
As for any negative effects this could cause on the economy, I feel like it is little to none. Exp can already be earned at insane rates with magic tools and spawner setups. I imagine most new players won't be selling their exp anyway. As for the max pick provided to Residents, it's not like they have a strong player market value, and players are rarely selling them. New players would potentially be buying less nether stars from players at first, but most of the nether stars bought/sold go to /warp starshop for tools and god drops.
We all love ECC, but unfortunately many new players get frustrated with the difficulty of progression at first. Giving these players an extra boost will ideally keep them around longer. This could help with player retention in the long run, and therefore could create more people buying features in the future.Plugin or custom addition:
One suggestion per form:
I Understand.
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ChefCraft19 Microsoft Excel CertifiedMythic ⚔️ I ⚔️ President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade
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TankNoodle Former Soviet GameAdminPresident ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Gameplay Architect Premium Upgrade
+1
Its already hard enough for builders to start off with the way the economy is right now. This would make it easier for builders to get started and would just be an overall quality of life adjustment for newer players. As well as this it would cause no harm to the economy because it would be a one time use thing.-
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+1 I like this idea. I don't really see it negatively impacting the economy at all; in fact I think it'd help positively, because the players would stick around and participate in the community and the market in general.
Xp bottles don't go for anything at all really, so that's good. Netherite I think has lost the "omg it's brand new, gotta have it" factor so I don't see either item being successfully sold. I don't think that's a threat at all.-
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The point of ECC is that it's a hardcore economy server (although it can be argued that it may be less hardcore than it was a while back). With the current economy & rank-up prices, it is super easy to rank-up. We already have /kit starter which gives unlimited uses, and goes a decent way for a new player. Kit starter already supplies full iron armour, a set of iron tools, food and a few totems on undying. Not only that, but /fix is basically at their disposal with a simple question in /ch tr. There is already the suggestion to half the exp shops prices, and now this?
Don't get me wrong, I agree that some players find it difficult to get started, but isn't that the point? The point of ECC is to grind to get to where you want to be, much like many of us have. It definitely isn't as hard as some of the current successful players had it.
The problem you are pointing out is that new players complain of how difficult it is to progress. The problem I see, is that new players don't know/understand how to play. My suggestion to go against this would be maybe altering the current tutorial or adding a book into newer players inventories with all the rules/tips about how to make money with the current economy. This would help a lot of the new players who skip through the tutorial maybe understand a little about the server.
I Just have to -1 this because it coincides a lot with the other suggestion ( https://ecocitycraft.com/forum/thre...stion-half-the-prices-of-warp-enchant.208021/ ) and I just don't understand nor agree as to how and why we would be adding onto the free things new players receive.
I'm not too sure of the current player retention rate but theres a decent number of players who stay and play/grind without spending USD.
Nicklepot18, IshanDJB, Biezzi77, Electro_Claw, Mr_Kronks, Flynn1597 - Just to name a few that are pretty successful and have joined all but a few months ago at best.-
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12345shane ρяєѕι∂єитιαℓ ρяαєтσяBuilder ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
+1
definitely not a biased resident who wants a free netherite pickaxe :whistling:
In all seriousness though, the drawbacks are few considering the state of inflation in the economy, and the benefits could be enormous in terms of player retention. I realize people like to say "this is a hardcore economy server" but at this point lots of money is just being given away. I don't even have a magic tool but anything under 100k is pocket change to me. Also, the fact they are "one-time only" is important. The netherite pickaxe alone would incentivize people to stay and become resident, and the exp would give builders the drive to go and enchant right away, ideally then staying a few hours to at least give our server a shot.
Incentive to stay is a good idea. While I agree with the items suggested, even if they are not implemented I think something else then needs to instead. I cannot say what that something else should be, but I do agree that incentive needs to be provided.-
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ChefCraft19 Microsoft Excel CertifiedMythic ⚔️ I ⚔️ President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade
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+1 for the exp bottles, maybe, but maybe less of them. Idk
-1 for the pick. Too OP imo -
BobbyBlack Community SpokespersonMythic ⚔️ I ⚔️ ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐⭐ XI ⭐⭐ Gameplay Architect Premium Upgrade
-1
i think things are fine for new players. Sure us older make millions a day, but max tools cost nothing. New players already get 10k to start with, and alot of support from established players. Persinally i help out by giving new players max tool sets.-
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OConner1279 PresidentPresident ⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ I ⭐
-1
Furthermore, there will always be a gap between those that spend USD and those that don’t, and I don’t see how this suggestion, which applies equally to everyone, bridges that gap. Unlike some of the worse aspects of the p2w system, skipping a few hours of grinding does not create the sort of perpetual advantage that the ability to purchase things like goddrops, SG kits, or SB ranks does. Therefore, this purported harm is not a true reason to endorse the suggestion.
The fallacy here is most obvious when you think about afk farming: It may not “impact the economy” of people with star rods could autofish, because magic rods exist, but the administration says (rightly so), that people should have to work for their money. Sure, there’s a fair bit of hypocrisy coming from the admin, but it’s true.
Again, you consider only the impact of the suggestion on the “economy”, despite the fact that the existence of an “economy” without a system for earning value is useless. In fact, this statement should give rise to the question of why nearly all segments of the “player economy” are just fronts for server items.
Perhaps there is an argument to be made that providing an “incentive” to rank up to resident will increase builder retention, but considering the ease of getting the mayor town already, I doubt that adding yet another incentive would have too much of an impact.
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