?

Do you think it is a good idea?

  1. Yes (write thoughts below)

    146 vote(s)
    76.4%
  2. No (write thoughts below)

    37 vote(s)
    19.4%
  3. Maybe if... (write thoughts below)

    8 vote(s)
    4.2%
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  1. Miss_Anomaly Builder
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    @TheZombieMuffin
    The whole idea of donating is not for the features. They are merely a reward for donating.
    Ik you payed ECD for them but that's no different.
    And anyway, this suggestion isn't for getting rid of kits altogether, it's only giving a chance for new ECCers who only just joined the server to win a survival game and make a profit.
     
  2. Ctoolme :: Most Wanted ::
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    Alright, in my mind so many people have kits now that even kitters have to have skill to win. I think this debate should have been raised long ago if something were to be done about it. Personally I think sg is good as it is, if you want kits buy them. You don't have to have USD you can use the ingame currency. This is an economy server not a PvP server, everything is about money and how you get it. You can invest in kits and win with less skill than other competitors and win a decent amount. ECC isn't designed to be easy, if you want kits get them, if you don't stop complaining, and if you "don't have money" work for it and get it.
    Lets be realistic, people without kits will want this to happen and generally people with kits will not.
     
  3. Anokfero Builder
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    Builders staying on the server because of SG games will leave the games because we do not provide PvP content that is enjoyable over time. So this "Builders don't stay" because of SGs current setup will still not be happy with this new setup. Kits make it harder, but the lack of content continues to be the dominating factor.

    I support the idea, of 1/8 chance for enforced No-Kits.

    I do not support this idea that all SG's require "Grace" to be over. The time before this is used to navigate to a location of your choosing, hotbar sorting, and general setup. Players with <SG Kit>++ paid to have access to these kits instantly.

    The fact that SG kits are broken is not the fault of the players, but by those that implemented them. Enforcing a global delay is a punishment to those who donated for those features. Which effects those with ++ Kits hard than other ranks.

    In games where the server has selected SG Kits are allowed, having instant access on join is vital. Player setup locations, Hotbar sorting/tweaking, and other factors are needed to be done before Grace is over, failure to do this, means even more risk that the Kitter has no chance of defense.

    Revan also suggested a penality for Kitters that leave No-Kit SG games, this too is a slap in the face for those that have donated to the server. Apply this punishment to all games regardless of kits or not, or do not apply them at all. Make SG games cost 100 to enter, 50% goes to the winnings and the overal winner of the match. Leave and have you have already been penalised and its regardless if you kit or not.

    This is another situation of Buyer Beware. Except this time its the server rooting us over.
     
  4. TM_iBeast Not Staff Member
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    Either take our kits away completely and give us refunds or actually make it matter with like a fourth of the games.
     
  5. FuryFudge IDK ask Fury
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    I am fairly certain a lot of users who do have and use kits think this should be implemented. I have Bfr+, CC++ and Spy and I think it should be implemented.
     
    #25 FuryFudge, Jun 29, 2014
    Last edited: Jun 29, 2014
  6. Revanrose6 Sith Lord
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    Ctoolme, I have kits. I like kits. I use kits every round. I suggested this. I have over $200 in kits. I suggested this. I think it will be good for the community. It doesn't render your kits useless, it simply makes it so there is a chance that once in a while you won't have a kit in the round. I think thats a good idea. I think its a fair idea that will shake things up for EVERYONE. Even us kitters sometimes long for a game without a kit.
     
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  7. StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    Votes are leaning to yes at 32 VS 7 at maybe, and 1 at no.
     
  8. FuryFudge IDK ask Fury
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    Could not have said it better. I have $100 in kits.
     
    #28 FuryFudge, Jun 29, 2014
    Last edited: Jun 29, 2014
  9. ruffneck50 Builder
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    This would be an amazing idea, that way, there is a CHANCE of people not having to fight kits
     
  10. KMaxwell Crazy Cat Lady that Crochets
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    Like the Hunger Games that our Survival Games are based off of, those who have 'sponsors' would get additional items (food, medicine, weapons, etc), and that helped them win the games.

    While a lot of this can be simulated by the chests all over the place that do eventually restock if the game is long enough, to have a chance where no further support is available is actually rather unique, and one that, even if only at random times, is something that has been requested by many ever since the kits first started coming out.

    It won't change any of my SG habits, nor will I ever get any kits, but it is a change that will keep the most people happy without compromising the overall value of having kits.
     
  11. Chundi_Jr Ex-Rebecca
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    I like the idea but the only problem I see with this being implemented is for users with ++ kits. Personally I got my ++ kits to have them EVERY game but with that said I wouldn't complain at all if this would be implemented because of the chance of a non kit game being pretty small. Anyways its fun to play a no kit game once in a while :D
     
  12. Keeper_X Builder
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    I dont think the higher reward would be good, cause everyone will only join that arena. All the other SG's will be empty. ---> "Maybe we have a separate arena with no-kits, with a higher reward."
    I do like the 1 day a month idea though. :) All for it.
    The "double reward" would probably be a little less. Maybe like a 10$ per person in that game reward for the winner.
     
  13. Ctoolme :: Most Wanted ::
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    Ok Fury, why did you buy kits? To win sg? Why does everyone buy kits? Why do you want this implemented? Because you still don't win every game. Kits still take skill. So many people have them that refunding is impossible. You are a prime example, you bought kits to fight others. If this were added would you still buy kits? I would think not as much. Kits are vital for the server, this would discourage everyone buying kits. If you want an arena without kits, then make it not play apart in the economy. The winner gets $0 a kill is $0
     
  14. Keeper_X Builder
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    I think it would be great to have random No-kit matches. I hear builders talking about how
    "these people cheated!" and "This sucks!" because they play a game of SG and get demolished the first game. I myself wanted to quit ECC as soon as i figured out there were kits and how OP they were. So, yeah, Great idea, Random No-kit matches. I also think the No-kit matches should have like a 10$ per person bonus for the winner.
    (so if there were 17 people playing, winner gets normal prize + 170$ and if there were like 2 people playing the winner would get normal prize + 20$)
    I believe it would encourage builders to play ECC and ultimately, Buy More Features.
    (More people = More profit = Better ECC) Correct?

    Feel free to comment on anything in this post.
     
  15. FuryFudge IDK ask Fury
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    I bought kits only to have a chance against other people with kits. If this were added; a 1/8th chance of it not being kits, of course I would still buy kits! On average, by the laws of maths, 7/8 games will be WITH kits. So I would still buy kits. And yes kits take a very small degree of skill because there is almost no skill involved in dodging one hit so you can deliver one hit.
     
  16. AnonymousWolf Builder
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  17. StanleyMines [Resident] [VIP] [Semi-Active] [Ex-President]
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    Current ECC-SG winnings = ($150*total_number_of_players_at_start) + 2($100*Number_Of_Players_Killed)
    so your saying make it = ($160*total_number_of_players_at_start) + 2($100*Number_Of_Players_Killed)? its not that much.

    I just came up with that a few minutes ago. 2 player game(1 kill) = $500 > $520
    3player game(1 kill) = 650 > 680
    3 player game(2 kills) = 850 > 880
    and so on...
     
    #37 StanleyMines, Jun 29, 2014
    Last edited: Jun 29, 2014
  18. SnDxCH4RG3R |Technical Tycoon|
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    I would really enjoy this and I like that it would add some surprise and randomness for kit users to all of a sudden be put into a no-kit sg and have to play just as our builders and residents (new players without kits) do. It will bring out the best in people as fighters, show people who is actually skilled and who actually isn't, and give those new players who don't have kits a fair chance to actually make some money and not be killed off of grace period by spy, miq, and buffer.

    I agree with this, eben.

    I love the idea of a small chance of there being an sg with no kits, but feel there should maybe be a multiplier for a user who wins a non-kit sg because it's definitely more difficult and rare to win them. And restating what @eben48 said, it would make people have some motivation and reason to stay in this non-kit sg's (for the money).
    (1.25x?, 1.5x multipliers?)

    +1 overall, really like this and hope it's implemented.
     
  19. SnDxCH4RG3R |Technical Tycoon|
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    After reading a ton more of the replies, past the first page I notice a lot of people are outraged. And it's ridiculous. You technically donated to the server and andrew just happens to supply rewards (donation features) to people. Your money is pocketed and the server won't refund it.
    I honestly fail to see the issue with this suggestion at all. If you are a kitter, you most likely have miq, bfr, and pf or spy. SO DOES EVERY OTHER KITTER. It's literally the same thing (everyone gets the same chance) just without op stuff. Also considering that most kitters play on arenas 2-4 (3 arenas) that's only a 12.5 percent chance that a game will be non-kits.

    Revan/andrew aren't removing kits, and they're not stealing your money. They're trying to find a median in the war that kits has started between server admins, kit users, and non-kit users. Arguing, raging, and being rude isn't going to help, so if you want to really help the server, and you want to really be beneficial, come up with your own solution, and suggest it. Or add constructive criticism to already existing suggestions.
     
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  20. Skylexia Redstone God
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    I said no to this, but it's not really a no to the idea in general.

    To me, the logic is here and I understand the concept, but the.. I don't even know what to call it.. psychologist-y-ish side of me would want to see this run in tests before permanently implemented. To me there's a huge question on behaviour and happiness, and while a lot of regular kit users would like this idea, there are a few who would just leave every non-kit game, essentially "banning" (in their own minds) some server supporters from 1/8th of the games.

    In my mind, there's similarly a question of alienating ++ kit users, who have paid $45+ per kit to make sure it's off cooldown at the beginning of every game, expecting to be able to use them every game. Yes yes, disclaimer, and things can change and wording can be changed, I could harp on this as well as anyone. This goes back to live tests before permanent implementation to make sure that this is actually the balance that's needed between kit and non-kit users; because, on one hand yes you have builders being turned off the server and people who would like to play SG not being able to due to certain kit users, but on the other hand you've got supporters, who have given money or gotten other people to give money to the server to pay the bills in return for these kits that are supposed to improve their chances.

    For the record, I have never really been for or against either side in this debate as long as it's existed. Both sides have good points and both sides have absolute crap points in some places. I do think there needs to be a balance and a way to level it out for all users involved. I'm just really skeptical without any live tests and results in front of me that this is the solution. I'm not sure any proposed solutions would result in a good balance, to be quite honest, because in a lot of cases I can see it going either way and not adequately meeting in the middle. What I'd really like to see is the top 5-10 suggestions for a "balance" tested for a day or two at a time, and the decision on a permanent solution made based on the impact (feedback, playtime, general happiness) provided by the userbase. We've been bouncing around ideas for a really long time, if there's going to be a serious change I'd like to see more than one of the ideas tested and considered in the interest of fairness for everyone involved.
     
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