[VMR Server Suggestion] Scaling Booklet Prestige for Future

Discussion in 'Suggestions' started by phoxtrot, Jan 26, 2026 at 2:55 PM.

  1. phoxtrot

    phoxtrot Tycoon
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    What part of EcoCityCraft is this suggestion for:
    VMR Server
    Short title for your suggestion:
    Scaling Booklet Prestige for Future
    What are you suggesting:
    As Booklet Prestige item requirements increase over time, the prestige reward should scale forward to match the increased effort. The current requirement should be treated as the 1× baseline. Future booklet expansions would grant proportionally higher rewards to new completions. Players who already completed prestige would keep their existing rewards but could optionally complete newly added items later to receive the incremental reward increase, without resetting their prestige. This system is future-facing, avoids retroactive changes, and preserves a consistent effort-to-reward ratio for all players.
    Why is this a good addition for EcoCityCraft?:
    As the active VMR population has declined, systems that encourage long-term progression and fair entry points become increasingly important. Scalable prestige progression provides a low-risk way to improve retention, re-engage veteran players, and make VMR more attractive to new players without disrupting existing balance.
    Other information:
    This proposal does not benefit current Booklet Prestige holders, nor does it meaningfully benefit players who are close to completing their booklets under the current requirements. The existing booklet item count would remain the 1× reward baseline, and all current prestige rewards would remain unchanged.
    Plugin or custom addition:
    none
    One suggestion per form:
    I Understand.
     
  2. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    If I had a dollar for every time someone suggested more rewards/prestiges for booklet, I'd have at least $5. And if I had a dollar for every time it was denied, I'd also have $5. As much as I'd want more rewards within the booklet system itself (like two prestiges: one for all the seen items and one for all the completed items; or specific rewards for finishing certain items/certain amounts of items), administration already made it clear that things will not change.

    And to this suggestion specifically, we already have incentive for collecting items, even if you prestiged already. Every new update/game drop, there is a booklet race with grand prizes for the top three to complete the new booklet requirement. Here is the one for 1.21.11 (Also worth noting that only two completed it so far).

    So in a way, we already do what you are suggesting. IF ANYTHING, maybe Clar should make it that anyone who completes it (even if they are not in the top three) gets like 1mil ECD, that way people don't quit after three people win the race.

    Overall:
    • -1 for this actual suggestion of an incremental reward system (as you described it);
    • +1 for Clar to continue to do the VMR booklet races to encourage more people to do VMR; and
    • +0.5 for making the VMR Booklet Races have prizes for people who complete it 4th or lower (within the same update/game drop) to encourage players to keep going after the Top 3 finish.
     
    #2 Jdawger, Jan 26, 2026 at 8:23 PM
    Last edited: Jan 26, 2026 at 8:24 PM
  3. phoxtrot

    phoxtrot Tycoon
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    I want to clarify the intent and scope of this proposal and respond to the points raised about update-based rewards.

    I understand why the current system of awarding prizes to the top 3 players after updates is seen as sufficient, and I agree that it functions well for rewarding highly established players. When updates introduce a relatively small number of new booklet items, players who have already completed their booklets can compete immediately, which makes this system efficient for those players.

    At the same time, this structure inherently favors players who are already fully progressed. Players who are still working through their booklets—particularly new or returning players—must clear a much larger backlog before they can realistically compete for update-based rewards. Because these rewards can include gift cards with real-world value, even small progression advantages become meaningful, and repeated head starts can compound over time.

    I also reviewed VMR suggestions from the past six months, and one pattern that stood out is that most pushback against reward rebalancing does not appear to come from the broader player base, but rather from a small number of very established players. This is understandable, as current systems naturally work best for players who have already completed most progression.

    Since October, only a handful of new players have started working on their VMR booklets, and none have completed them. While anecdotal, this may indicate that the current progression curve is difficult for newer players to realistically finish, which can negatively impact long-term participation.

    I also want to clearly reiterate that this proposal does not benefit me personally, does not benefit current Booklet Prestige holders, and does not meaningfully benefit players who are close to completing their booklets. The current booklet item count would remain the 1× reward baseline, and no existing rewards or progression would change. As a result, it is unlikely to significantly benefit the current active VMR Booklet player base at all.

    The intent of this suggestion is preventative and future-facing. It is designed to help future and long-term players by avoiding a situation where booklet item requirements grow so large that players simply choose not to participate due to the perceived time investment. Establishing a scalable prestige framework now allows future expansions to increase requirements without unintentionally making progression feel unattainable.

    The proposed scalable Booklet Prestige system is not meant to replace update-based rewards. Instead, it addresses a different gap: maintaining a fair effort-to-reward ratio as booklet requirements grow, improving accessibility, retention, and long-term engagement while leaving existing rewards and systems intact.
     
  4. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    I guess this is where we differ: I see the gap as a challenge to get to the level. I prestiged on booklet for 1.15. I did someone's booklet for 1.17. After that, yes, I had no reason to do VMR booklet for new updates.

    Currently, I sit at #5 for most completed items according to the Leaderboard List with 1480/1504 (iirc, most are from rare crate and the rest are a few netherite items & a few straggler items). Do you know when I started keeping up with booklet? Sometime around 1.21. I was hundreds of items back, but I decided to try to catch-up when Clar made the booklet races.

    I understand what you mean from a new VMR person perspective, but keep in mind that most of the items are extremely easy to get (you can probably get like just shy of 75% of the obtainable items within 2-3 weeks)

    For the record, a good majority of the VMR suggestions were made by me specifically, and most of them were to reduce the amount of items needed to make booklet more accessible for players. Clar just went through her backlog of 2yrs of suggestions, so look at how many VMR suggestions were made & how many of them were for rebalancing by active VMR players (who truly understand how arduous or not-arduous items are)

    See my response above. Many people haven't completed booklet prestige recently because suggestions as a whole have been extremely backlogged, including all the VMR item balances. Most of them are now in the "Under Review" stage. The reasons why many people haven't completed booklet since October? There was at least one item that was basically insane to get 10 items collected, which has been suggested to change: Nautilus Armors (from super low underwater chest odds), Lava Chicken Disc (from chicken jockeys), Creator Music Disc (from ominous vaults), Disc 5 (from the deep dark), etc. Also, the suggestion to raise the free rare keys per week so people can get more rares per week. I will state again that most of these suggestions were suggested prior to October, but are now in the process of potentially getting implemented week before you suggested this.

    From what I am getting from the suggestion, you want a new scale per update. What I disagreed with you on is VMR does not need this & needs to be rebalanced, which Clar is already working on based on the suggestions I linked above (and more that I didn't link). I rather start with a rebalance & reduction of the nearly impossible items before a whole reward system rework. Plus, as I stated previously, Clar has incentives for each new booklet completion per update/game drop. Booklet is not meant to be easy, thus why the rewards are high (and I'm sure Clar scales each update/drop reward based on what new items are added).

    Accessibility: VMR (and booklet) is the least P2W prestige we have on ECC. Anyone can do it. The only P2W aspect in VMR is more rare crates per week

    Retention: VMR is not necessarily meant to have long-term retention. Your retention is to stay playing each week until you complete booklet and/or points prestige. If you are arguing retention, the Booklet Race each update actually brings people who completed booklet back to VMR.

    Long-Term Engagement: VMR has always been a side-server to Main (and as far as I am aware, will continue to be that). Your rewards for beating both goals in VMR: two total prestiges for the Main Server. Your reward for placing in to X for each VMR points leaderboard: ECD for the main server as well as points for the points prestige (which again is for main server selling bonuses).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

    I could be confused, but what I am seeing from this suggestion is making it that each update/drop added to the reward of booklet since there is more items. In that case, what's stopping me from NOT completing booklet so the next reward can be better? A scaling reward is a slippery slope IMO; booklet should have one reward for completing it, regardless on the number of items, and that's it.

    This is not to mention that having the same reward gives incentive enough to complete it sooner than later. I barely played VMR prior to 1.16, but when I saw the nether update was going to add double the amount of diamond items + a much harder-to-obtain item, I buckled down to make that prestige a priority before the 1.16 update.

    Also, what Clar is doing for incentive to complete booklet again each update/drop is super ideal (although, as I mentioned in my first response, should have rewards for anyone who completes it if they don't make Top Three).

    A scaling reward isn't going add really any new incentive to complete booklet IMO. The inventive is to get the prestige before more items are added & then to obtain the new updates'/drops' items for a chance at continuing prizes.
     
  5. phoxtrot

    phoxtrot Tycoon
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    First off wow - i would like to thank you for taking the time to respond - in detail - to each of my concerns. I do appreciate it. I think the middle ground would be your counter suggestion of expanding the completion race to simply include more players. I'm not sure if top 5, top 10, so or more; which ever is best without clar being forced to give away too much at one time but i do see expanding the rewards past the time first 3 would be motivating to more than the 5 or so players that currently play VMR regularly.