In Game Name: AusRoonaWhat part of EcoCityCraft is this suggestion for: VMR ServerShort title for your suggestion: Extend time between resetsWhat are you suggesting: Extend map life from 1 week to 2 or 4. (Balances could still reset weekly and points awarded, if that makes things easier)Why is this a good addition for EcoCityCraft?: With the addition of items such as heavy cores, more sherds, templates, etc, the grind time has gone up exponentially. While we used to just be able to slap a netherite ingot on a diamond chestplate, we now need a template and an extra 7 diamonds to upgrade. extending map time helps eleviate some of the time pressure from the hard grind items. Further, it opens possibilities that would be unlikely to ever happen in a one week world. things like base build competitions or multiple tier baltop competitions.Other information: I'm not sure if this is entirely the best solution. I'm just dreading the grind for the ultra-hard items because of time restrictionPlugin or custom addition: whatever we use for vmrOne suggestion per form: I Understand.
-1 I like the time of one week as it encourages the following: - Efficiency. A shorter time really makes you hone in on specifics. You need to do netherite? You really need to hone in on just that for the week. I personally spent the first day of VMR gathering stuff for longevity, like getting enough iron for tools/armor/weapons, maybe diamonds, and gathering food. After that, I can tackle almost any item for the rest of the week. That was after figuring out the best efficient methods to get to deep mid-game to very early end-game after the first day. - Teamwork. VMR really has a great group mentality where we all help each other for booklet. VMRElite, one of the first VMR teams, always had the mentality "We all suffer together." Using your example of the Netherite Template (or really any template), if someone finds one, you can make a spare copy for others to copy, or let them borrow it to make a copy for themselves with their materials. Hell, half my templates I didn't find, but copied from others; the other half I found and let others copy. Plus, if we need 10 of almost all obtainable items, finding a friend/group means someone can farm 20/30/40 of an item for the group. - Longevity. While booklet is in the Top 3 hardest prestiges on ECC, we also don't want people getting it quickly. I personally believe that prestiges shouldn't be obtained within a year (with exception to the Skyblock prestiges, which we can't help). Yes, some items are hard, but they shouldn't be completed within a week. Remember, you need 10 across your lifetime, not 10 within one week. Sometimes you just need to find/sell one or two of an item a week, but it's one or two items closer to completing that item. This is not to mention that /kit rare will be used less often as those are coded to reset when VMR resets In short, one week is long enough
We operate on the same model we did when booklet was 700 items... should we get all those prestige recipients to suffer the same grind since it isnt what they acheived in the first place? Do you believe that every player that joins now should suffer a 300x (exaggerated) longer grind to acheive the same level as those who did 700 items (and i believe a few did less even)? vmr is not the only prestige that has become a challenge no one wants to tackle, I am simply stating that if changes are made from the original introduction, other changes can be made to offset the difficulty change. also, find me a team that wont cost over $50m to acheive the prestige, or more than 15 players willing to even venture into the server. @Jdawger I mean absolutely no disrespect here. It may come off as aggresive, but in no way is it intended to be targeted. a peace heart for you <3 For someone who begs for things to change to benefit themselves too, i'm attempting to suggest a way to entice people to join a dead part of the server? reduce deep ems to 5? here. i found 5 in 1 hour. add vex trim to rare? here. take a page from your own book, team up and dupe.
Before I delve into this, I should give context: I prestiged in 1.15, I sold a full booklet in 1.17, and I am currently sitting in #5 most items achieved in VMR with 1307/1350 (with the only stuff that I am missing besides some rares being deepslate emerald ore & vex armor trim because they are nearly impossible to complete right now; half the netherite stuff because I didn't feel like tackling it again after doing it for one week (esp. since I prestiged already); pigstep as that one is low RNG (and sucked to get 10 for bobby in 1.17); and some ominous trial stuff) If longer-term players decided not to tackle booklet prestige until there were 1350 items, that's sort of on them. I knew 1.16 would be suck with netherite, so I stopped playing main for a month or two to ensure I prestige in 1.15 so I didn't have to worry about it (it was actually my first prestige). And with new players, there are 20 prestiges currently (and highest person with prestige is only at 13 iirc). I doubt anyone will get higher than 17 with how impossible the jobs prestiges are, so if they don't feel like speed-running booklet, then that's their choice. And for context, I got all the obtainable items for bobbyblack during 1.17 and that only took me three months tops with playing VMR pretty much every week Again, they don't have to do booklet prestige. We have 20 prestiges and the highest prestige person currently is at 13 iirc. VMR Points Prestige, which by your suggestion is much easier, can be double-tackled with booklet prestige. That's what I did to get my points prestige: I got my remaining 50-60 points while tackling some items to keep my booklet up after 1.21 dropped. /ch vmr is always super helpful if you are willing to be helpful too. When the bundles dropped for vmr, I asked if people had extra cactus or string and I got four different trade requests from people for string alone. I also had extra leather and dye and traded it to people who needed it. There really aren't private teams anymore, but we all help each other. Using my example again with the trims, one week in 1.21, I was dead-set on tackling sherds while someone else was doing random trims. Between the two of us, we finished all but the desert well sherds & almost all the trims. The next week, when I was going to the end to get the two trims you can only get in the stronghold/end, I made a copy for anyone who needed it & let maybe 5-6 people copy them. Did the same with the ancient city trims because I got lucky and came across them while mining. Point being, we are all happy to help each other & most people think of the rest of the VMR people if they come across items that are harder to find or only are obtainable with specific conditions/farms. Oh, and 50mil for booklet prestige is very cheap when compared to others. Before skyblock went down, those prestiges were going for 75mil for island level and upwards of 100mil for Top 3. Plus, the forum medal prestige is easily worth more than 50mil. I'm not saying you are cheating, but if this is true, you are the absolute luckiest man to exist. Before making that suggestion, I tested in multiple single player worlds how many deepslate emerald ores were in a given biome of which they could potentially spawn, and after 25+ unique area tests across iirc 3 worlds, there were only four deepslate emeralds total, and there were no more than one per unique area. And it's not like they spawn on surface area. You need to be extremely lucky or have xray to be able to see it (for context, I only found one deepslate emerald on VMR, and that was in a random cave. I also spent hours and weeks just mining for them too). Just because I disagree with your suggestion doesn't mean I don't want VMR booklet to change. Those two were suggested because I did field testing for weeks after 1.21 came to VMR; I suggested the changes solely because of their extremely low RNG, no way of crafting them to get more, and/or because of treasure maps being disabled on VMR which make them even harder to get one of to begin with. They were NOT suggested because they were ones I didn't have, which you stated here is why I suggested it. Tbh, it doesn't matter to me one way or another if they get accepted or not. Them changing has no effect on me as, like I said before, I prestiged with booklet already. I suggested those because of player input & discussions when I was doing VMR for fun & to finish my remaining points for that prestige. You're also forgetting that I also suggested reducing the mace/heavy core to 5 each here (which you commented on) and raising the trident back to 10 here. Oh, and I suggested reducing some sherds here, of which I changed my numbers when I did some more testing & got feedback from others. But it seems that you only mentioned two of my many suggestions you don't agree with to try to state that, again by your words, all my suggestions for VMR are just for my benefit. All my suggestions on VMR specifically were for balance & to make things more reasonable with nearly impossible items. I've agreed with other VMR suggestions since 1.21 dropped. I've also disagreed with other VMR suggestions since 1.21 dropped. There is a stark difference between suggesting things to make them easier and suggesting things to make things fair/balanced. I don't agree that extending the time between VMR resets would benefit anything, especially in regards to booklet. In my opinion, it won't make things fair/balanced, just make things easier. That is why I don't agree, especially since I believe that one week is enough time and this suggestion failed to convince me that making it longer will be an overall benefit in terms of making things balanced/fair without making things too stupidly easy. Prestiges aren't meant to be something you can casually get, and not something you can get qucikly without putting some heavy work into. If you really want a prestige, you need to really pour your soul into getting it, even with p2w things involved. This suggestion, based on the reasoning for this change, is to reduce the grind time. All the other suggestions that I agreed with or suggested regarding VMR (and especially the two that you sussed out earlier) had nothing to do with the grind time, but because of either the RNG or because treasure maps are disabled in VMR. You know how long it took me to get to from 883 items from my 1.15 prestige to my current 1307 number in 1.21.3? No more than four weeks (with one of those weeks just being all the bundles & the two "new" banner patterns the first week of 1.21.3). Given it took me about 3-4 months to complete all the obtainables for bobby in 1.17, all items can be obtained fairly quickly within a week's timeframe. Now I understand cheats/hacked clients are now illegal on VMR as well as I'm not saying booklet is hard & won't get even harder each Minecraft Update/Drop. Like I said, I agree it needs some adjustments and thus why I dropped some suggestions. I just don't agree with this one as, while there are some minor benefits such as more time doing/finding end-game stuff or having more time to find sherds/trims, all of that can be done within the week we have now, just across multiple weeks & multiple restarts. I usually suggest/agree with VMR suggestions that will benefit making the prestige more fair overall, not ones like these that have much more downsides to VMR as a whole & feel like they are being suggested to reduce grinding, which was stated to be the reason above There is a stark difference between making things easier because the thing is too hard versus making things easier because we want to reduce grind time