Hello,
I have been playing on ECC for a long while now, and I know the restarts are relatively new. But I have not heard of any reasons why there is all this lag (hence the need for restarts). I tried searching this forum but I couldn't find any actual technical reasons given for this issue. I am simply trying to understand why this issue has not been solved because it appears to me that the restarts treat the symptoms but not the underlying problem. I understand that ECC is volunteer run, and you guys have dedicated yourselves to keeping ECC up and running, working your butts off both in ECC and at your day jobs. Thanks for all you have done.
It seems to me with my limited knowledge of programming (I am an information security guy with a growing interest in Malware Analysis) that there is a process or program within the server that is filling a cache or possibly an entire memory space with useless data. So I have a couple of questions:
1) Have you been able to identify the offending process or service?
2) If not, are you able to obtain a memory dump of the server? FTK imager (free version) is well respected in the field of IT forensics, and will allow you to obtain an accurate memory dump that can then be examined for damaged or buggy process images.
3) Are there log files that pertain to this problem? (are you able to post a suitable redacted copy of said logs if applicable?)
4) Is this an issue with the underlying server OS (CentOS I am guessing?) or a minecraft plugin or server?
Like I said, I am learning assembly for my job and I do solid troubleshooting. If you think I can help just let me know!
Theory5
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Simple, 1.3.1 came along and the lag monster duplicated into more lag monsters that try to attack us all.
When a server is online for a while, chunks, entites, logs, memory, and other server stuffs gets filled up. A restart empties out all the built up junk. -
Also, logs are saved to disk, not memory. If logs are causing the lag, it could be indicative of too many verbose logs attempting to generate, which is pretty easily solved. One of the guys at my job set a network appliance (Orion) to do something like that, it ended up taking the appliance down.
Now, if you guys are managing to generate enough log files that it fills up the disk (which would mean you have a script that removals all logs after restart, rendering the amount of logs generated null, anyways) I would suggest an event management solution that is not on the server itself.
As for the memory itself, see my first post. OR if this is not the case, it could be indicative of a program failing to properly release its memory space once it is done, resulting in chunks of corrupted or orphaned (I think thats the right word) allocated spaces.
Have you guys done any sort of troubleshooting analysis yet? -
We should have about 8 restarts per day. I'm no super smart sysadmin or anything, but as long as the players are happy and have a lag free environment, everyone is a happy camper.
Minecraft is -the- most resource demanding application on the face of this planet.
Also, the statement on why we technically restart was just my guess. -
It is mostly a problem with how mojang has coded Minecraft.
If one was able to actually look into the coding of Minecraft, someone could tell you what was wrong with it quite easily.
Also Minecraft is only able to utilise one of the cores that the server has, if it was able to use multiple cores at once we wouldn't have as many problems with how the server operates.-
Agree x 2 - List
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Perhaps running MC through the EMET (if you guys have a WinTel server) might help. http://www.microsoft.com/en-us/download/details.aspx?id=29851.
This will force programs that do not take advantage of exploit mitigation services such as DEP to route through them. This may help in reducing undesired behavior (i.e. memory leak) as well. The only thing is this tool requires extensive testing before use on a production system.
Anyways, thanks for your prompt responses.
Theory5 -
Not to sure on the amount of information that the owner is comfortable with me release out in the open like this, however as far as I know the majority of our problems stem from minecraft itself and combined with all the plug in we use it is just best to have automatic restarts every so often to keep entity counts and other various things in check. We have no problem with log saving, we run on quite an advanced server, the specs of which are somewhere around the forum.
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While a program is running (in memory) it may alter itself, so that it's "image" is different in memory than it is on the disk. Sometimes this is on purpose, but when there is a bug in a process or program it might change the image in memory in undesirable ways. The actual image on the disk is unaffected, but the runtime image (in memory) may be altered for better or for worse. I was saying that if a process has a bug (like a memory leak) you need to dump the memory (RAM) in order to see if an undesired operation altered the process in memory. You can also see what the program is interacting with. So if there are two plugins that do not work well together, their struggle might be seen in a memory dump.
Memory dumps are used for troubleshooting and forensic purposes. -
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I'm glad that you trying to put you expertise to work and help solve the servers lag problems. Good luck if you get anywhere with this. The server owner doesn't like people telling him what to do or helping him.