1. kasey99 Builder
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    In survival games, it is very frustrating when players roam around the whole entire match once the Death Match has started, in fear of losing. I suggest adding a barrier around a perimeter once the Death Match to start. I suggest making the barrier 15 blocks out from the starting postions. At 10 blocks away from the border of the Death Match arena, i suggest having a few warnings sent to the user. at 5 blocks away from barrier, i suggest a small health deduction of 1/2 heart, so if they somehow missed the earlier message the 1/2 heart wont be enough to cause them to lose. When they hit the border, it should send them back to the center area of the map, with a poison effect lasting 10 seconds, and slowness for 1 minute. This will help survival games move along faster, and it will be very very convenient to more skilled players in sg. Thanks!
     
  2. Enegek tbone199205 in the house
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  3. steveshizzle Resident
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    I believe they already have something implemented that keeps players from going too far from spawn.
     
  4. DD71 Mayor of Nashville
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    Um, what do you mean? There is nothing that I am aware of.
     
  5. kasey99 Builder
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    Same... there is nothing that prevents players from leaving the death match
     
  6. steveshizzle Resident
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    I may be mistaken but I believe there is something similar to the "you've reached the edge of ecocitycraft" thing that simply bumps you back a little when you get too far/prevents you from going any further
     
  7. DD71 Mayor of Nashville
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    Yes, this occurs in the mainworld when you go out about 30,000 blocks (I forgot how big the main world is but its something like that). In SG, you don't get that message. Instead, the map is surrounded by a glass dome. He is suggesting that we make it so that you can't go anywhere in the SG map when deathmatch starts.