In survival games, it is very frustrating when players roam around the whole entire match once the Death Match has started, in fear of losing. I suggest adding a barrier around a perimeter once the Death Match to start. I suggest making the barrier 15 blocks out from the starting postions. At 10 blocks away from the border of the Death Match arena, i suggest having a few warnings sent to the user. at 5 blocks away from barrier, i suggest a small health deduction of 1/2 heart, so if they somehow missed the earlier message the 1/2 heart wont be enough to cause them to lose. When they hit the border, it should send them back to the center area of the map, with a poison effect lasting 10 seconds, and slowness for 1 minute. This will help survival games move along faster, and it will be very very convenient to more skilled players in sg. Thanks!
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I made a suggestion similar to this one if you'd want to check it out. I agree that deathmatches should not allow travel, because that kind of ruins the point of it being called a deathmatch.
http://ecocitycraft.com/forum/threads/sg-deathmatch.84617/ -
steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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I believe they already have something implemented that keeps players from going too far from spawn.
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steveshizzle ResidentResident ⛰️ Ex-Tycoon ⚜️⚜️⚜️
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