1. wabbit_season Builder
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    Minecraft Name:
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    Suggestion:
    Make spawners in the Nether unbreakable.
    Reason:
    Currently the only viable option to earn a good amount of exp in a reasonable amount of time is in the Nether. That being said, there are a handful of players who continually dominate the exp market, driving up the price of spawners and exp because exp is so rare. The problem that this oligarchy presents is a monopoly that decimates the exp market and allows for a greater wealth gap to form between already wealthy players (presidents, tycoons, emperors.) and the common worker who wants to make it big like the rest. You cannot advertise an economic server without applying proper economic principles and rules that properly reflect a growing economy.
    One such example of the danger of monopolies was presented by Rockefeller oil and Carnegie steel monopolies. What happened here? As i said above, when these already precious commodities are cornered by one or few individuals/companies, you get high prices and less economic growth from less money being exchanged between industries.
    It's my suggestion, as an educated student in world history and economics that this is the proper way to go. Trust-bust the Nether by making the spawners unbreakable to break up economic stagnation. This is imperative if this server is to grow in popularity and will reduce turnover rates because players are getting bored because it's too difficult now to make money.
    Any Other Information:
    All-in-all the economy is amazing; as done with the reduction in price for pumpkin due to an explosion of supply, the demand goes down, thus driving the price down with it. If supply and demand is present, then so too should healthy competition in the exp market.
     
  2. Xacheiree Builder
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    I can't agree with this more. Having a few rich elite dominate the market with monopolies in Exp completely destroys the economy. Not only is the price exp driven up, but the price of all enchanted tools rises from day to day. When I first came on the server, high enchanted tools sold for 10k-12k. Now they sell for no lower than 45k. This should be a capitalist economy, where all players have a chance. When the system becomes rigged by the richer players, it kills the fun for normal players, and those of us who have big dreams.

    His solution and logic are sound. The reasons given make sense. The Experience market needs adjustment, and locking spawners is the easiest way to do this.
     
  3. rabidworm Super Waffle!
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    This is my opinion. Nothing more. Ok, so you are saying the high price of exp is causing the market to fall out of whack, and all that good stuff. However, you are forgetting about enchanted repairs. These repairs make it so that although it is expensive, it is worth it in the long run. Without e repairs i would agree, but with them i believe the high price of exp is a good thing. Even though my spawner got broken :C lol
     
  4. wabbit_season Builder
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    To which I would say that that would further increase the wealth gap because many who are new to the server or wish not to donate for features or eco dollars are being victimized by high prices when they want enchanted tools (which, in higher enchantment levels, tools become rarer, and therefore more expensive. It is those who already own a great deal of wealth who can afford to buy these enchanted repairs, tools, and continue to keep the rest of the economy beneath their oligarchical pocketbooks because they just happened to get to the Nether first, find a spawner and hide it, then destroy the rest which would in essence be the equivalent of buying out the competition or strangling the competition. It is an unfair and dangerous practice for any economy, let alone an economy-based server. I'm not asking for a economic system overhaul, I'm simply asking for a little FTC implementation on the server to protect consumers and more overlooked exp vendors.
     
  5. welikeike22 Dean Martin
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    Actually..., the way the steel and oil monopolies worked during the late 1800s and early-to-mid 1900s was the fact that these few companies grew so quickly because of the fact they could supply Oil, Steel, and other formerly high-prices commodities at a lower price than the small man. This is the sole reason 'big-box' stores like Wal-Mart do so well. The more they buy from the supplier, the less they are charged, thus the less they have to charge their customers to turn a profit. The little man can only drop his prices so much before it becomes impossible for him to run a business. (Well, that an the fact that they could pay 'private investigators' and government officials to break up labor unions and strikes as seen in the great Pullman strike of 1894)

    Blaze-spawners will never be invincible in the nether. The current problem with exp prices is a short-term problem which will be solved almost immediately upon the return of mobs in the real world, and perhaps even sooner. I already see prices dropping from the astronomical price of $10/Piece to $4.5 now. Normal price ranges around 2-3. Its not "Too difficult" to make money, infact in my opinion its too easy, highlighted by the fact we have so many mayors, so many towns, and so much used up land on the World-map. Its the reason we have to expand the map so often.
     
  6. wabbit_season Builder
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    Well when are the mobs coming back? We've been told different timelines. Until I see a reasonable plan of action to reduce the prices of exp and the monopoly of exp, I continue to propose the impenetrability of spawners.
     
  7. welikeike22 Dean Martin
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    Its estimated around 1.3-1.4

    There's also no 'monopoly' on exp. All it takes is one hard-working nether-survivor who hides his spawner well and works hard to get a good amount of exp per hour. Multiple people doing this at multiple spawners can drop the price of exp in minutes.

    I myself can say such is possible because i've done it in the past with diamonds. I flooded the market with Diamonds, dropping the price within half an hour from $85/piece to around $65-$70/piece. This is more than possible with exp because its got an almost guaranteed turnout unless your spawner is broken. If you don't want your spawner broken, hid it in a better fashion, and if you want someone else to stop selling so much EXP, Well go break theirs.
     
  8. Netsui EcoLeader
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    While all this is true, the big companies in real life don't destroy the supply in order to corner the market better.
     
  9. welikeike22 Dean Martin
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    Then explain England's economic reasoning behind the Opium War.
     
  10. Netsui EcoLeader
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    I've never heard of such a thing actually.
     
  11. wabbit_season Builder
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    so 1.4 could be months away...at that point youll have lost many possible donators and recurring players. i have a resolution to propose, until mobs are fixed, make spawners unbreakable. once mobs are fixed, it's no holds barred.
     
  12. wabbit_season Builder
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    Also, england's reasoning behind the opium war was to keep the people enslaved, which is kind of what it's doing to those who aren't in possession of some form of exp manufacturing...
     
  13. MsMoofin (Don't) Paddle (the) Cow
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    Actually, there is no estimate. Mobs don't need to be "fixed" as they are not "broken." Far as I've heard from Andrew on forums/IRC, mobs will not be coming back. They simply cause too much lag and it cannot be fixed or not be fixed easily. Updates have nothing to do with it; that was rumour more than truth.

    If mobs are ever brought back to the main world/aether/extcreations, it will be the long, long future. I am doubting Mojang or Bukkit has any plans on making mobs magically lag-less. Far as I can tell, each mob is like one player. When we have mobs on in all worlds (especially the populated one, main world) it is like having thousands of players online... some building up in unloaded chunks, waiting to be loaded and causing lag. :/

    edit: Also, I do support this suggestion. I'm not even a Nether or EXP person... but having the ability to even do it without waiting to jump on brand new Nether resets would be nice. ;/ I play casually, and casually is no fun when things are off-balanced.
     
  14. z1967 Builder
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  15. wabbit_season Builder
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    is there a comment in there somewhere z1967? or are you agreeing with what moo said?
     
  16. z1967 Builder
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    What moo said