1. Enegek tbone199205 in the house
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    Minecraft Name: t_bone199205

    Suggestion: Remove most of the blaze spawners and have wild mobs spawn in nether

    Reason: I have got to thinking, since the mobs have since come back on. Right now, everyone is having a big hissy fit over the whole spawn breaking thing going on in the nether. Though I personally am not a fan of it, I understand why some of them do it. With the right set up in a blaze spawner, I have reached 30 lvls of exp in just 16 min. I believe that is quite fast. Now, the faster exp is gained, the lower the prices are in the server. That's why the spawn breaking is happening. They are the only ones to gain exp, which means exp is going to flow through the market slower and mainly through them. What I am proposing is, make blaze spawners extremely rare to find, and have mobs back on in the nether. The other mobs in the nether don't drop nearly as much exp as a blaze. Not to mention they spawn back slower than blazes too. This would cause people to gain exp at a slower pace, which in turn should raise the prices up, just like the breakers want. Yet, with wild mobs roaming the entire nether, everyone has a chance to earn a little bit of exp without the fear of "Oh no, how should I hide this". Not to mention it would keep people out of hiding which should promote more pvp battles between players. So this suggestion would pretty much even things out between everyone.
     
  2. Enegek tbone199205 in the house
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    Re: Possible middleground to spawner battles

    Not to mention this would also cut down on just a group of people creating a monopoly with this exp market. To me this sounds more reasonable, and fair.
     
  3. MsMoofin (Don't) Paddle (the) Cow
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    Re: Possible middleground to spawner battles

    EXP gaining would become extremely slow with no spawners and only wild spawns. EXP would no longer be a market and enchantments would die out slowly. Not all enchant-repairing people will be online, some will go inactive, and it is rare for someone to donate for it. Even if they don't go scarce or stubborn, they will just have their own thing to monopolize... There would be no real change in fixing something. Only more problems. :/

    Even if there was a few rare blaze spawners, they would have to be unbreakable. It really is not hard to find the spawners, which is why almost every spawner is destroyed in the first week or two.
     
  4. Enegek tbone199205 in the house
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    I have been killing mobs non-stop for the past hour or so and my exp gain hasn't become slow enough to really affect the price as much as you're thinking. Not to mention I'm having more fun killing these than mindlessly killing blazes. I know this is an economy based server but that doesn't mean that fun should be sacrificed. I really truly feel that this compromise would be affective and more realistic.
     
  5. MsMoofin (Don't) Paddle (the) Cow
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    I figured you would be killing them that way. :b However, once everyone has to kill mobs that way, there will not be nearly as many of them. Users will be too busy killing each other to even gain EXP at a decent rate. Because everyone is currently tucked away in their little blaze farms, you aren't running into any. It will definitely change if blazes become near extinct.

    edit: Also, if you are talking about killing mobs within the past few horus/today:

    There are probably a lot more right now than normally.
     
  6. Enegek tbone199205 in the house
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    I think right now, the nether would be perfect with the amount of spawning going on. Maybe just a little less so it won't be too easy.