[Suggestion] SG Enchanting

Discussion in 'Suggestions' started by a18greek18, Nov 23, 2014.

  1. Dewsy92

    Dewsy92 Ex-Staff Team Troll
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    This is a very interesting idea.. I quite like the sound of this.
     
  2. Schloty

    Schloty Professional Money Grinder
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    Maybe also, you would get a small monetary reward per exp orb on you? Say like $5 or so?

    Edit: Maybe not $5... I don't know something would have to be figured out.
     
    #22 Schloty, Nov 25, 2014
    Last edited: Nov 25, 2014
  3. oreo1227

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    This could help even out some kits for new/old players (if enchantments go in the right direction [getting the right ones when enchanting]) +1
     
  4. BackToThePast

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    This actually was on ECC previously when you could take EXP with you into SG and enchant. However, that is removed now, and we no longer have that here. If we could add it again, and make sure the EXP is earned within the SG rather than outside, this would be great.
    +1
     
    #24 BackToThePast, Nov 25, 2014
    Last edited: Nov 25, 2014
  5. emongolab

    emongolab ¢αℓνιη тнє є¢σмαѕтєя
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    Adding on to what back said, there use to be an enchanting table near the train in sg 3. With the new implementation of string and sticks, people can make fishing rods and possible fish for food and exp? Furthermore they could save up the exp to enchant.
     
  6. HelixInsight

    HelixInsight SpecOps SuperMod
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    +1 The exp market will experience a large increase in demand as well!
     
  7. Nicit6

    Nicit6 N6
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    I don't believe they intend for EXP to be taken into SG maps, rather earned inside them. Meaning this wouldn't really impact the EXP market
     
  8. a18greek18

    a18greek18 Former EcoLeader
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    This^^^
     
  9. HelixInsight

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    I do know it will not impact significantly, however the use of exp will be increased on the server.
     
  10. a18greek18

    a18greek18 Former EcoLeader
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    Keep the input coming! <3
     
  11. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Why? If XP can't be taken into SG, that shouldn't affect the prices at all...
     
  12. BackToThePast

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    I think he's referring to the "use" of EXP overall, just not really affecting our EXP economy.
     
  13. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Ah, k.
     
  14. knears2000

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  15. a18greek18

    a18greek18 Former EcoLeader
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    Explain that please. I don't like troll -1's
     
  16. knears2000

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    Because it's a negligent suggestion. If kitters can run rampant for 5 minutes killing off non-kitters, there's no point in adding it. As well, the enchantments that you would get from low EXP levels is also too low to make a difference in the game. It's not worthwhile.
     
  17. a18greek18

    a18greek18 Former EcoLeader
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    It is worthwhile though... it gives non-kitters more of a chance against kitters later in the game (especially in sg 1). You're incapability of making valid points suggests to me that you're just doing what you always do on suggestions... troll. Good day.
     
  18. knears2000

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    You're incapable actually. You're not seeing my point. You only get so much EXP from passive mobs that it would do noting in all honesty. What's going to win? The MIQ sword or a sword with Knockback I? Yeah, that's what I thought. How about you give me some valid points and not call me a troll. I would find that pleasant, because in all honesty, you're trolling me.
     
  19. Avowin

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    @knears2000 my opinion is this. What would you rather have: wood sword or wood sword knockback 1? Sometimes you don't even see kitters. You cannot just refrence only kitters, but how they can be used against others too.

    +1 to this, I remember the enchantment tables and using them, this would be great to add for kitters/non kitters alike if you earn exp in sg, and not being allowed in sg.

    Another note: you could, instead of enchanting a sword, enchant armor, getting the ability to get protection 1
     
  20. 0TheRedHerring0

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    +1 however, I think a larger map would have to be added to gain any benefit for non kitters.