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  1. Thecreator767 Builder
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    Minecraft Name:Thecreator767

    Suggestion:Replace Survival Games with a new minigame/remove kits

    Reason:Really, Survival games, like most of the other things on the server are pay to win games. Mining, you have to have enchanted repairs, fly, and an efficiency 7, million dollar tool to make decent money. Farming, you have to have fly to make money off of or purchase a melon sword. SG, you have to buy at least one hundred USD of kits to even get close to winning a game. There's pretty much no decent way to make money without buying expensive features. There should be at least one game (even if it makes a slight bit less than star tools, fly, and other purchasable features) that can get people decent amounts of money. There's essentially no good way to make money without buying features and consequently, not many people play on the server. The common response to complaints about not being able to make money is "Buy features", "get off the game and play something else", "work harder", but this attitude really just drives people away and makes the server just look like another game that you have to pay money to achieve success. If a game that's fair for all players, customers or not, that can make players decent amounts of money (but not more than people who buy features and farm/mine), more people will be encouraged to stay, thus making the server more popular, thus getting more people who will potentially buy features and stay on the game.

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    The inability to make money just focuses hate on people who use kits/buy features. I can't tell you how many times people have been incredibly rude to me just for using one kit generally, I'm called "No skill kitter", and other things that are probably inappropriate for this thread. I really hope that you take this suggestion and make the game a slight bit more fair to those who are new to the game and make a fun minigame that's fair and fun for all players.

    A few years ago, making money was enjoyable without having to buy million dollar tools, purchase tons of features, or putting in hundreds of hours to get. As a resident with no in-game features, I had a nice wheat skyscraper in the town of Pubmanor, and farmed to make decent money, but prices have since been lowered yielding less money and there are less viable opportunities to make money.

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    Could credit people coupons for their kits or put the money from kits into something else that's equally in demand.

    EDIT:
    You don't even have to replace Survival Games. Just make a new game that doesn't have any in game advantages or perks that you can buy to give yourself an unfair advantage. You could even sell hats/pets in the game to give it a little flavor.
     
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    #1 Thecreator767, May 10, 2015
    Last edited: May 10, 2015
  2. UnitedStates2 Builder
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    +1, while I still want the survival games because its fun, I totally agree with you on that you have to have features to make good money.
     
    #2 UnitedStates2, May 10, 2015
    Last edited: May 10, 2015
  3. Vintage_Gamer Builder
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    I don't think SG should be removed, but a new Minigame would be good to have. An origonal minigame though, not paintball or something like that.
     
  4. JamieSinn Retired Lead Administrator/Developer
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    The hub will add I believe skyblock and creative.
     
  5. UnitedStates2 Builder
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    SKYBLOCCKKKK
     
  6. Jacob43365 EcoLeader
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    +1 yayyyy!
     
  7. Thecreator767 Builder
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    Will these award money? Or are they just there for entertainment?
     
  8. JamieSinn Retired Lead Administrator/Developer
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    No idea at all
     
  9. RyanBlocks2 EcoLeader
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    While your at it remove star tools. In what way is an eff 7 pickaxe good for the economy I have no idea.
     
  10. a18greek18 Former EcoLeader
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    These things you guys are talking about cannot be removed. Look at it from Phys' point of view. If she removes them all the players with these features would quit within hours. As well she would have to reward players with coupons which would just give people free money. I myself would receive about $400 just from sg coupons.
     
  11. minecraftbros0 Builder
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    The sg economy has grown too much for kits to be removed. Also, sg costs ECC money to run. The kits have to make up for the extra computing power needed for the server to run smoothly. True, sg at one point didn't have kits. But it also didn't any reward. It wasn't very popular after the first few days, and it was slowing the server down. Then rewards and kits were added. All was well until people started complaining that kitters were too op. Now here we are.
     
  12. Thecreator767 Builder
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    Removing SG was just one of the suggestions. The point is to get a method of making money that doesn't require paying hundreds of USD to be able to make money. I see what you mean by having a mass amount of players quit, but many are already just discouraged by how everything on the server requires real money just to produce fake money. The suggestion is mainly to get a new method of making money that pays slightly less than those at the top that will allow new users to make decent amounts of money.

    Also, the SG economy really is made up of only a handful of the most elite/skilled players. None of those at the bottom like those who are new to the server have any chance of winning the prizes (they usually play SG as their first ECC activity) and find that the game is mostly pay to win with kits and thus flame those with kits and leave. They don't stay for long and this results in very low server counts (especially on Saturday/friday! The server used to be packed on these days). Sure, you can say the economy revolves around the elite, but what type of economy is it if new users are just beaten up in SG/prompted to pay $15 just to place water :/ Surely, the game can do better and at least have one part of the economy where there's no pay to win advantages. The game could even sell minor character appearance upgrades (hats, pets, particles) that don't impact game play in this new minigame.
     
  13. knears2000 Builder
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    +1

    Don't let the door hit you in the behind on the way out SG.
     
  14. minecraftbros0 Builder
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    As a donator, I have absolutely no interest in pets, hats, or any cosmetics. They don't make me any money so whats the point in spending my money for something that's probably going to bring me 0 satisfaction. The thing is, if all donations except cosmetics are removed, I honestly wouldn't bother spending anything else here. Now, you may say we're only removing a few that are unfair. Then we'll get into a If you Give a Mouse a Cookie Situation. What's the point of donating if it's eventually just going to give you cosmetics? I'm guessing there's a good amount of donators out there who would only pay for an advantage instead of cosmetics.

    Now the little builder who gets beaten up on. Unfortunately, we've already lit the fire. There's no stopping it unless we throw ourselves into it. The donations are already out there and have been bought, we can't just remove them without killing the donating spirit. Less features=less donations=slow/closed server. Like I said, sg needs money to run, and removing it's main source of income will kill it. No kits=no sg. Replace sg? We'll need money to run that new replacement. Sorry, but donators wants>non-donators wants, it's the only way to stay afloat.
     
  15. Thecreator767 Builder
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    I never said to remove people's features nor did I suggest that I completely wanted to toss SG in the trash Remove SG simply brings up how much it has gone from somewhat fair to pay to win. I also never said that all donations except hats should be removed. I state that it's very hard for new members who are possible customers for server features are discouraged by the pretty abusive treatment of new players on the game (server features to make any real money/do anything useful, abuse in survival games, etc...). A fix to this is getting a new game that can run parallel to/replace SG. Also, just because your do not want cosmetics, doesn't mean that nobody else will. If you look anywhere in spawn, you're bound to see people who've paid just to get the ability to have pets/hats. Also, the Team Fortress Marketplace is loaded with people willing to shell out hundreds of dollars just for a rare hat.

    My overall point is that there is really no way for a non-customer who has just joined to have any life on the game without instantly shelling out money. If you give people a method of making money that doesn't require in-game features that will pay, say 10k (about 3/4ths- 1/2 of what star tools/fly makes per hour) people are probably going to stay longer, thus making the server more popular, thus generating the server owners more income. Go ahead and keep your kits/features, just make an easier method of making money (a new minigame) that's not completely based on who pays the most. If you treat new users with respect and have better methods of making money, they're probably going to stay for the long haul and will buy features in the future. The server count is incredibly low and honestly, if I were to join today as a new member and stay a couple hours, I would leave and never visit the place again. I'd first be hit by the SG being impossible to beat, then, if I didn't find a new game to use, I'd go to the wild, just to figure out that I have to pay $15 usd just to place water. After that, I'd go mining, just to find out how little I get paid and then give up because prices are so ridiculous without some of the in-game features. (I'm not attacking features) I would like to reiterate that I would like to see a new method of making money that doesn't require shelling out money that can make some decent cash (but a slight bit less than those who buy features (possibly 25-35%)).
     
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