Accepted [Suggestion] Removing Sign Limit on Skyblock

Discussion in 'Suggestions' started by MaxToMinimum, May 28, 2018.

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  1. MaxToMinimum

    MaxToMinimum President
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    Suggestion:
    Remove or alter the sign limit in sb

    Reason:
    I was trying to build a mob grinder and ran into the limit

    Any Other Information:
    Not too sure why there is a limit, but I wouldn't even mind buying a feature in the shop for like $10usd to remove the limit on signs and chests

    Link To This Plugin/Is this a custom addition?:
    N/A
     
  2. Awesomah

    Awesomah Me make big moni
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    Suggestion:
    Use fence gates
    Better and more reliable (except for some of the redstone including stuff) :)
     
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    #2 Awesomah, May 28, 2018
    Last edited: May 28, 2018
  3. AdmiralD

    AdmiralD IsleTradingCo
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    Depending on your design you may also be able to use trapdoors.
     
  4. Gluupor

    Gluupor Builder
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    since i already ran into the chest limit expanding my shop i will eventually run into this one as well as i havent place any shop signs yet so i second this idea
     
  5. MaxToMinimum

    MaxToMinimum President
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    Correct me if I am wrong, but with signs placed on the ground, mobs are able to spawn. Whereas with fence gates this is not the case, and I am using them for a spawner and need the place for spawning

    EDIT: Did some research, and it turns out that mobs are able to spawn in an open fence gate. While this fixes the problem, it is more wood expensive and kinda annoying. Still want the sign limit removed xD
     
    #5 MaxToMinimum, May 28, 2018
    Last edited: May 28, 2018
  6. Aqua_Luna3

    Aqua_Luna3 Ex-SMod
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    +1! I think that this is a good idea. I have run into this problem, too. However, there are more people joining the server, so I am not sure if this would cause lag. If we could increase the limits by 100 per island, maybe that would be a good compromise.
     
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  7. Gluupor

    Gluupor Builder
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  8. andrewkm

    Founder Premium Upgrade

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    Increased signs from 500 -> 1000.
     
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