[Suggestion] remove villager eggs

Discussion in 'Suggestions' started by HighLuna, Jan 26, 2015.

  1. Bash100

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    How dare you think of killing all the poor innocent villagers!
     
  2. greg45865734

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    Well just because econ collapse was coming to some extent, that's not too much of an excuse to accelerate it to this extent. Also I seriously dought that the increasing supply of exp would lead to collapse on this scale. Maybe some form of collapse, but this absolutely decimated the market.
     
  3. greg45865734

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    I don't really think the concept of industrialization applies to vanilla MC
     
  4. Expipiplusone

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    Maybe if you enclosed an argumentation for this statement it wouldn't seem a vain attempt to dismiss my point just because you don't like it.

    By the way: I have almost 40k exp parked in my vault and I still don't know what to do with them, but that doesn't make me whine because they lost their value. I'll find a valuable use for them, or just accept that their value dropped and sell them for less than what I would have preferred.
    The driving force of an economy is change: it would be too easy and boring if there was a permanent way to make big money reliably and fast, that would make the economy collapse. It's the same reason why I think SG kits have done their work and why I despise those who whine "butt i buyed em to mak easee mony 4evR"
     
  5. AGPBiohazard

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    So enchantments are cheaper than the server makes them out to be (exp shop).
    Why is this a bad thing? This sucks if your only source of income is selling enchanted tools, but let's face it; if we had vanilla enchanting rules, everyone would have loads of enchanted tools for dirt cheap.
    Who cares if someone sells silk touch books for cheap? How does this de-stabilize the economy? We have a huge supply with a moderate demand, which lowers prices.
    Sad that you can't make as much money selling your exp/enchanted tools? Make money a different way.
    Or go get your own villagers and do the same thing.
    Like Expipiplusone said, "said the horse seller to the automobile manufacturer". This is good for the consumer. I am happy to pay less for a silk touch enchant, it doesn't hurt me.
    It only hurts those who were making money that way. Someone came up with a better, cheaper and more efficient system to provide these enchants to the market. Maybe next time, you will be the one with a great idea that earns you lots of money!
     
  6. AGPBiohazard

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    Removing villagers because they allow someone to make lots of money would be like removing melon swords or melons because they allow someone to make more money than the average player.
    And eff 7 picks because they are faster.
    And any other profitable venture.
     
  7. AdmiralD

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    I agree with this statement - although it still would have been a little more fair if this exploit would have been better distributed for others to share in the wealth - same as mSwords and eff 7 Picks.
     
  8. AGPBiohazard

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    I agree Admiral, but that is the entrepreneurial spirit that separates the exceptional from the average.
    Anyone can search for NPC villages in the mining world in an attempt to do the same; and only the wealthy can afford many spawn eggs (then again, only the wealthy can buy eff 7's, etc...)
     
  9. jhebert2012

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    -69 i liek chickn and villeger eggs lel
     
  10. greg45865734

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    1. I'm not really disagreeing with your argument because I don't like it. In a regular situation this would be valid, but vanilla mc isn't a regular situation
    2. The reason industrialization doesn't really apply is because vanilla MC doesn't necessarily have the mechanics to implement a concept of industrialization.
    3. What is happening to the market is overall, bad for the economy. In general when a price collapses like this it often causes ripple effects into other markets.
    4. One of the precious things about this market which is being destroyed is it is mainly controlled by the players and we have very few of those and we need more player-player economies.
     
  11. HighLuna

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    I disagree. The reason for this is not to stop people from making money but instead to stop people from making etool worthless. Like I have stated before in this post the st books are a perfect example.
     
  12. AGPBiohazard

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    But why should it matter if e-tools are worthless? Emeralds can't be sold to the server. Sand and gravel are worthless. And diamonds are worthless because the server pays more for them than most players are willing to buy them for. Like has been said before, the driving force of an economy is change. If prices were always static , we could hardly call this the #1 economy server now could we?
    An unexpected event has cause a drastic drop in silk touch, and a less drastic drop in experience prices. Replace the in game event with a real world catastrophe and you have change.
    Now selling exp is less profitable, and selling silk touch is less profitable. Time to find a new way to make money
     
    #32 AGPBiohazard, Feb 2, 2015
    Last edited: Feb 2, 2015
  13. Expipiplusone

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    2. Minecraft is pretty different than other mmorpg: skeleton spawners would be dangerous, but in minecraft when you find one you excavate a 9x9x5+ chamber around the spawner block, turn off every source of light to maximize the spawn rate and set up a water system that carries the skeleton up to a water lift an then they are pushed to take fall damage, and they cannot harm you at all while you can easily kill them with a punch. In minecraft you can manipulate the environment so much that you can turn a danger into an exp factory. And spawning multiple villagers killing those of no use to you while enslaving the useful ones forcing them to trade endlessly, well, if that is not industrialization, I don't know what is. Hell, if iron golems were not disabled you could build fake villages overcrowded with dummy homes in order to exploit the golem spawning mechanism just to produce iron! Sure, it's not real life, but the rules of the game are rich enough to be exploitable by a creative human mind.
    3. What you say about ripple effects is true, but why do you conclude that it is bad?
    4. This is a good point, this server could be too small to support a huge industrialization, but then the problem is not the industrialization: the problem is the lack of big numbers of players, and we should do more to attract new players and keep them playing here
     
  14. greg45865734

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    2. I'll give you that one, you're kinda right here but it only applies to a certain extent.
    3. The reason it's bad is because the ripple effects will crash other markets. There's no reason that if it's capable of doing what it did to silk touch it can't do it to other things. If these markets crash it will provide a massive short term benefit to whoever crashes the market, but it'll cut the amount of money someone can make for everyone (In this case it will decrease the amount of money made for exp and silked ores). If we keep crashing markets like this we're going to have little amount of money gained for everyone just so someone can make a ton of money in the short term. Don't you see why that's bad?
    4. Maybe so, but there is no straightforward way we can make more users join the server and it would be reasonable to stop the ripple effects of markets crashing until the server is able to support industrialization.
     
  15. Expipiplusone

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    Let's say Adam used to make money with enchantments: how did he make money? Not selling to server! He made money selling enchantments to Bob. Now Clark starts selling silk books for peanuts and Bob will no longer buy enchantments from Adam, so Adam "loses" money. But it is not true that the economy loses money too: that money still exists, it just stays in Bob's pocket.
    Maybe you meant that there's less money being exchanged around? That might seem true to some extent, but bear with me here: Bob will either spend that money into something else, or save it to spend it later for something big; in the first case I see no problem; in the latter, Bob will still spend that money (later) and he would presumably spend it into something that sooner or later he would have bought anyway, so the money Bob had already started to save will go back into the economy sooner thanks to Clark and his peanut-worth ebooks (which let Bob save faster).

    But I concede that this reasoning, though valid (IMHO) for enchanted books, might not apply to something else (but then: what might be this something else? I can't find).
     
    #35 Expipiplusone, Feb 3, 2015
    Last edited: Feb 3, 2015
  16. greg45865734

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    The money stays in the economy, but the market still crashes and that's the concern here.
     
  17. Expipiplusone

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    Well, peanut-worth books have been around for many days, nonetheless experience's value is slightly rising again (was 0.6, now it's 0.7). I don't see how the market would be crashing
     
  18. greg45865734

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    Silk touch has crashed decreasing the worth of silk books to almost nothing, it's also reasonable to assume the worth of ores will decrease because of this, but we can't confirm this because we don't know if the interest for silk touch picks. If villagers can do this what's next? Eff 5? fortune 3? If other ebooks prices get decimated like this one was it would be reasonable to assume all our regular tools would lose worth and the server prices for crops/ores would be forced down.
     
  19. Bad_Boy1_3

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    -1 villager trades are awesome -.-
     
  20. mookiema

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    -1 the silk books did not crash because of villagers. They crashed because of a lack of understanding of economics. If you abuse either side of supply and deman, the market for anything will tank. I've been seeing lots of 50 silk books lately which clearly indicates abuse of the supply side. The question is, why penalize all for the irresponsible actions of some?
    I say let them sit upon piles of silk books for a while and do some thinking about how economies work.