I would assume that there is a lot to take care of on this server with the new hub/maintenance of current plugins/ designing and implementing new plugins and im sure all work done on this server is on a volunteer basis. That would be my guess, all in good time.
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8MasterBlaster8 Yucky CharmsBuilder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade
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teofilovic BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
We should either increase fish prices or increase EXP obtained from fishing, because fishing makes almost no money at all. If fishing was a primary source of money along with mining, farming, and SG, that would be great. Many people fish for months to get 800 mcmmo in fishing and almost no reward for it. As someone on these forums said, the star rod is nice... as a very expensive decoration that is.
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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I myself just took 6000 exp orbs out so I fixed it :p
Anyways, I like the idea of using exp to buy other things. The idea of using it for ereps is awful though. What about melon sword users? You would have to add exp to melon blocks so they could repair their sword. Half exp from fishing/mining then use exp as a currency. Boom, market fixed. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
I like the idea of having more ways to spend EXP. -
There are so many ways to get exp (mining, fishing, spawners in nether & mining world, etc) but only one way to spend exp (enchanting tools in the exp shop). While nerfing exp drops would solve this problem to some extent, not very much exp is spent in the exp shop so you would have to nerf the drops a lot to really have an effect. If you nerfed it a lot, then exp would be pretty boring and probably end up worthless (because there's no where for it to go).
I think that the ways exp can be spent should be expanded, but it shouldn't be forced (by forced I mean making /repair cost exp and stuff like that). The wool shop idea and the mcmmo idea sounds really cool.
Another idea for spending exp would be new town features. Maybe have an app for exp enchantment shop signs or something like that. -
legotom001 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Just wanted to leave my thought on making xp into another currency.
Imo, any thing on ecc is a currency, if one wanted to make Dirt (or any other block) a currency, one chould throw up a traid sign for X dirt for what ever item, samee with xp, nstars, ecd... Point is, imo, every thing all ready is one, there are just the major ones. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
There will always be demand for EXP and there has to be supply for filling that demand. I don't see how a supply based solution wouldn't work but a demand based one would... -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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I specifically mentioned that people already have hundreds of thousands if not millions of EXP orbs already, which will prevent the market from being substantially changed without such a significant nerf to EXP gain as to practically prevent new EXP from entering the market entirely - a practice which I think is awful as it still doesn't actually encourage people to use EXP more, just allows those who have EXP a monopoly on the market.-
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legotom001 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
Actually, (And this is if I recall correct) it would be an oligopoly, a monopoly would be if there was one person/seller. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
However, if we were to add new ways to spend EXP, why don't we just raise the amount of exp that it costs to enchant? -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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legotom001 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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