[Activate] <-- name 1 Nstar:0 <-- item 1 <-- seconds of redstone current lapkingkn <-- name of player [Activate] $500:0 1 lapkingkn
Actually i think it should work like hidden switches, so you can change for it to be lever or button so for the second line i will put button:1 for 1 tick for button or simply lever [Activate] $500:0 Lever stoler202
I really hope this happens, it would open up so many redstone-related economic possibilities. It would revitalize the casino industry, and it would make it much more automatic and fair. You could set up a donation dispenser (idk if there is such a thing), and use the redstone signal to automatically activate it on payment. The item it spits out could even be the reward. Less possibility for scam this way. I sure there are much better ideas than this, but I think redstone output from a trade sign would open up limitless possibilities!
+314 have the [activate] sign type thing, and have a way to change to a switch like stoler202 said. Yah.
Since Physicistsmom is the new server owner i hope she can look at this and maybe add this in it is going to be very useful if it does
This could be an awesome function to have, however there may be some practical limitations to using a sign block. But since I'm no programmer, will leave the following statement found on the Bukkit threads: "Q: How do I make a block emit a redstone signal?. A: Since the Block class doesn't have a setPowered() method, no. This question has been asked numerous times (google for "bukkit set block power") and the answer remains the same: you can't turn a block which isn't a redstone emitter into a power source. You need an emitter like a torch, lever, button etc." Maybe our programming guru's on ECC could explore this channel should there be a chance to support this suggestion. Sent from my iPad using Tapatalk
Isn't that like the [x] signs we have that power adjacent levers? Couldn't the code of them be combined with the code of the trade signs?
That would be along the lines of an older 1.2.5 plugin 'Redstone Pay' which worked in a similar way, but charged items not game currency. This is also where the next coding challenge may be, getting the plugin to work with the server currency. Sent from my iPad using Tapatalk
I love the idea of this functionality, especially if given to extcreations or extcreations+. Porting the code from the [x] sign to use in game currency and items shouldn't be too hard because there are already trade signs that allow both. It's just a question of merging the two codes properly. Though the [x] sign doesn't put out a redstone signal, it flips a switch, I don't think having to add a button or switch would be a horrible burden.