[Suggestion][Poll] Buffer kit potion adjustments

Discussion in 'Suggestions' started by KHobbits, Jun 28, 2014.

?

What should we change to make buffer kit more balanced? (read below for details)

  1. Add a slowness effect to the strength potion

    29.8%
  2. Reduce the amount of time the strength pot lasts

    26.4%
  3. Turn the strength pot into a splash potion

    19.0%
  4. Make the pot effects wear off quickly after a kill

    21.5%
  5. Make the pot effects time half after each kill

    12.4%
  6. Add a weakness effect to the strength potion

    14.0%
  7. Drinking the strength potion deals damage

    21.5%
  8. Drinking the strength potion causes wither effect

    11.6%
  9. Drinking the strength potion reduces max hp

    33.1%
  10. Increase hunger rate

    20.7%
Multiple votes are allowed.
  1. KHobbits

    KHobbits Builder
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    Please remember guys, keep this thread on topic, this is about potential minor nerfs to the buffer kit, I will be deleting other posts.
     
  2. Aqqel

    Aqqel Guest

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    Can you add you can have str2 and speed 2 active at the same time or you can't have spy and buffer at the same time?
     
  3. TM_iBeast

    TM_iBeast Not Staff Member
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    Then you have to also add something where you can't have perfect fit and buffer at the same time.
     
  4. Lee1104

    Lee1104 Builder
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    If possible, no strength while invisible.
     
  5. TM_iBeast

    TM_iBeast Not Staff Member
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    No, that shouldn't be allowed because that's basically saying anyone who bought those two together can't use them. Like me, I bought both of them to be able to play with them together.
     
  6. sthegreat2

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    My personal opinion on this is to add a bucket of milk to the kit, and then add a powerful slowness effect (enough to be a little bit slower than a normal person even with the speed potion). You could also name the potion "Juggernaut Potion" or something like that.
     
  7. xGAJx

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    That would nerf this kit to death, and make it certainly not worth the 30.
     
  8. sthegreat2

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    No it wouldn't, you would drink the potion right before you attacked and you would probably use the speed to almost negate the slowness. If they got away and you decided it wasn't worth the strength for the slowness you would drink the milk.
     
  9. xGAJx

    xGAJx Builder
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    That's the problem, they would always get a way, unless in a very rare situation like going to deathmatch in 3, or 8. Where you could still bow them down, but any situation requiring a bow is the only useful situation i can think off.
     
  10. greg45865734

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    What if the strength would only affect a bow? You may be wondering, how would that do anything? One of the main issues with buffer is it takes no or little skill to use, however a bow takes much more skill to use.
     
    #30 greg45865734, Jun 30, 2014
    Last edited: Jun 30, 2014
  11. xGAJx

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    If that were possible, I would be down for it, but it either needs to include a cc bow or cost much less, as you can't always get a bow
     
  12. grubmatt

    grubmatt Mayor
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    Problem about that last thing is, what about the users who don't have kits? How am I going to get an unbelievable if I have 5 seconds to get all the kills and actually have to fight?
     
  13. AgentHare

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    If you get killed in one hit than these nerfs probably won't do much.
     
  14. greg45865734

    greg45865734 Builder
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    True, but it looks like the server isn't willing to get rid of that part.
     
  15. AgentHare

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    Well, the server can continue having awful survival games .
     
  16. RaginDevonian

    RaginDevonian Pro Pokemon Player
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    I think it should deal 4 hearts of instant damage. :)
     
  17. jassimq

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    Bfr I will miss using your old potions and other stuff
     
  18. greg45865734

    greg45865734 Builder
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    What did it used to have?
     
  19. Dccciz

    Dccciz Nicememer55
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    I really really like the "half-life" idea, where the potion time splits in half when the user gets a kill.
     
  20. knears2000

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    After thinking this post through, isn't "Vote 4" arbitrary? Adding the weakness potion would just decrease the strength, which from what I've been following, and correct me if I'm wrong, you're against. I love the idea of a the potion nerf, but I just feel it is contradictory from your point of view throughout these past weeks/months