[Suggestion] /onlinetime

Discussion in 'Suggestions' started by UnitedStates2, Jan 25, 2016.

  1. maroiogog

    maroiogog ( ͡° ͜ʖ ͡°)
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  2. 8MasterBlaster8

    8MasterBlaster8 Yucky Charms
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    Ok Ok..Maybe slightly wasted ;)

    Oh and +1
     
    #22 8MasterBlaster8, Jan 27, 2016
    Last edited: Jan 27, 2016
  3. Nicit6

    Nicit6 N6
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    Honestly I don't think this is a great addition at this point. If we'd just started or were still semi-new, sure. 5 years in though... the numbers certainly won't be accurate and it will just be another random metric people want medals for.
     
  4. UnitedStates2

    UnitedStates2 Builder
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    Why not though? Given the feedback, people obviously like it, and there's literally no set backs to adding this.
     
  5. Nicit6

    Nicit6 N6
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    It doesn't actually have any benefits either. Sure, it gives a trivial piece of information (that for a majority of players won't be anywhere near correct). However really we're just adding it for the sake of adding it, and I really don't think a new plugin to do pretty much nothing should be thrown into the mix.
     
  6. UnitedStates2

    UnitedStates2 Builder
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  7. knears2000

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  8. Zach_Attack252

    Zach_Attack252 President
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  9. kukelekuuk

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  10. knears2000

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    You forgot the "M", silly.
     
  11. UnitedStates2

    UnitedStates2 Builder
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    BUP
     
  12. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    just pretend zach said "M". That's what I did at least.
     
  13. matrix_rep

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  14. appleprocucling

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  15. Vintage_Gamer

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    To me this seems pointless. Whats the point in it when it won't log peoples previous online time? It wouldn't really give an accurate figure. It'd be like... your online time is 128 hours... from last tuesday. It seems silly to me.
     
  16. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    Agreed. It's too bad we didn't have this from the start.
     
  17. 314

    314 Irrational GameAdmin, former ServerAdmin
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    If online time is stored in a simple plain text database, it should be possible to write a script that runs through all server logs since the beginning (in case they still exist, at least) and calculates previous online time from connection and disconnection times, then adds the calculated numbers as starting values to the plain text database. It would probably be an extremely ineffective way to measure it (that would burn ECC's resources nice and fast), but it could be possible.

    You may now question the sanity of this idea's author.
     
  18. Vintage_Gamer

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    Unless I am mistaken... If andrew has any logs from 5 years ago I would be so surprised.

    I like the idea though.
     
  19. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    You have no idea how many log files there are and how big they are. When I was a GA andrew didn't keep logs older than a few weeks on the server. We'd download them and andrew eventually deleted them. Besides, that's many many many gigabytes worth of logs. It took my program 20 minutes to generate onlinetime for a single person for a month. and at almost 60 months, and well over half a million people.. That's about 3 years of continuous processing of data.. (less considering most people didn't play for long and thus don't need much calculating. Whereas staff needed a lot of calculating. So a conservative guess is about 10-12 months of continuous calculating) Let's not.
     
  20. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Yessir. :p