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  1. Maco20047 |-《□》-The Medievalist-《□》-|
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    If this was the case, then the server would need to be restarted for every app processed, which is why, in the original post, the rules are the way they are.
     
  2. Turtwiginator95 Builder
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    Hmm well I don't know I guess it's ok then X) but why has this been a problem before?It seems like a rreally good idea in theory
     
  3. WeirdBuilder Former StrangeAdmin
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    As I stated earlier, WorldEdit is extremely sensitive, and can also cause a fair amount of lag. We used to have applications which allowed you to remove/add large amounts of blocks for a decent price, but it lagged the server quite severely. Moving entire areas of land is something completely different than adding or removing blocks. Firstly, you'll have to copy the area, delete/regenerate the original area, and then place the area back down in a new position. 3 separate functions as opposed to one function. That's quite a bit of lag.

    The reason it is priced so highly is because of the lag it produces. You wouldn't want such massive processes like this taking place 5 times a day when you have over 200 users online.

    The WorldEdit and LWC plugins are two entirely different things; they don't co-mingle. Unless there is a new plugin or an update to one of the two that allow for the two to interact, this isn't possible to my knowledge.
     
    #23 WeirdBuilder, Jul 19, 2014
    Last edited: Jul 19, 2014
  4. Maco20047 |-《□》-The Medievalist-《□》-|
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    The high price is to discourage users from wanting to do this. I would be willing to pay $250,000 to have the borders moved, as well as pay $250,000 to get the empty town officially transferred to my name.
     
  5. WeirdBuilder Former StrangeAdmin
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    Ah, nice. Perhaps you could clarify this in the original post?
     
  6. Maco20047 |-《□》-The Medievalist-《□》-|
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    Luckily for me, I like the land inbetween the towns better than the town itself, lol.
     
  7. Maco20047 |-《□》-The Medievalist-《□》-|
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    Done
     
    #27 Maco20047, Jul 19, 2014
    Last edited: Jul 19, 2014
  8. Vintage_Gamer Builder
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    So.. what where you getting at in your post?
     
  9. WeirdBuilder Former StrangeAdmin
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    Mainly the fact that if you were to uproot a town and place it somewhere else, all of the lwcs within it would be broken. As I seem to have misunderstood Maco's original post, this issue will be avoided.
     
  10. Vintage_Gamer Builder
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    Yea, I was getting confused :p
    Its the region itself, and not the chunks within it.
     
  11. Maco20047 |-《□》-The Medievalist-《□》-|
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    Correct. If you build a whole and town and want it moved, well...you're crazy. :p
     
  12. Turtwiginator95 Builder
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    Oh oh I thought the same thing too XD
     
  13. Maco20047 |-《□》-The Medievalist-《□》-|
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    Haha, I'm just trying to get it to where if we have a completely empty town that's just sitting because we don't know what to do with it, we can move it's borders over to somewhere we can work with it. :)
     
  14. Turtwiginator95 Builder
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    Ok ok that makes a lot more sense. I was shock I was like "maco usually makes very logical suggestions but this is very hard and a lot of work x.x" but I was wrong X) i like this idea +1 sorry i made my own conclutions.
     
    #34 Turtwiginator95, Jul 19, 2014
    Last edited: Jul 19, 2014
  15. SnDxCH4RG3R |Technical Tycoon|
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    I support this but I feel the rules and or application should make it very, VERY clear that only the WorldGuard region is being moves, not any structures or blocks from the old, unmoved region.

    This confused me a bit at first but I understand it better now that I've read the comments. So I would suggest you, Maco, to edit the rules and or apps and have something that says "By applying you recognize only the region is being moved and any structures outside the new region are at risk of being griefed.

    (I know it says this in rule 2 but I believe it could be more clear or worded better)

    Other than that, great suggestions Maco.
    Just not sure how higher staff members (GA+) will like it, removing and re-making a worldguard region is quite a lot of work if it's done the good and safe way ECC has it set up.

    +1 overall, though.
     
  16. Vintage_Gamer Builder
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    Removing a region is easy, after it's removed, you just treat it like a normal application.
     
  17. TheBuckeye11 Mayor
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    I like the idea but it would be a little pricey for new Mayors/Presidents.
    But I say +1
     
  18. Maco20047 |-《□》-The Medievalist-《□》-|
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    This wouldn't necessarily be for new mayors or presidents, but more-so for the older ones like me who would like to move their towns.
     
  19. Monkeyz505 Builder
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    Say I wanted to move something 187x86. Would I be allowed to apply once, then apply again for the same town?
     
  20. Vintage_Gamer Builder
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    Wait what... qhat do you mean by 187x86? o_O
     
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