this is also why i loved old ecc where we had mob spawn flags in main world , build world was pvp so could easily gt killed was no tp ect ect nether was main source of xp bones arrows eggs ect ect was extreemly rare making potions hard to craft even when mcmmo came out you got bones from gravel slimeballs from clay ect ect i think we need a drastic reduction on how much xp we get though mining and mcmmo this is what made ecc so awsome in my mind even if farming was great back then xp market was extreemly huge and high priced eff5 ub3 st1 went for like 25k axe went for like 30-40k you can see the issue here its starting to become more for the casuals not the hardcore ecc players hence why so many have left so far im guessing (myself i wont ever leave till server is gone kaput) so yeah to sum it u p reduce or remove the xp gain from mmcmo(whatever its called) removal of xp be the best option dont allow locking of spawners so no lwc no trade sign no creation just plain old farm spawners and mine ore as it is xp is a joke right now seriously
Are people really sitting at spawners to pile up exp? It seems much more profitable to get it by mining. I get 30 levels about as quickly mining, plus I can sell a bunch of ores which is even more money.