Ecc Should make a kit for sg that makes the game a kit free game.
The idea is that When this kit is used the Game will be a kit free one, However there is a
average cool down so kit users can use their kits. this will give builders a chance + the oprotunity to see who has the most skill.
Thanks for viewing :)
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Would you Like to see this kit in game
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I would absolutely buy this kit
4 vote(s)25.0% -
I would like to see it in game
1 vote(s)6.3% -
Meh i really dont care
6 vote(s)37.5% -
No i rely on kits to win
9 vote(s)56.3%
Multiple votes are allowed.
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newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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ItsNoodleTime BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
??????
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newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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ItsNoodleTime BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
-1 there is already a chance that the round will be kit free I see no point in This kit
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newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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I love this idea, even though the proposal is really short. To have the ability to make a no-kit game would be an absolute game-changer. I'd honestly buy this kit just in order to make no-kit games. However, this would have to be fairly expensive, as it can make an immense impact.
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Agree x 1 - List
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ItsNoodleTime BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I've have said this before as well, but one of the main points of kits is to donate to the server to keep it running. The reason people buy kits is to get an advantage in sg or to support the server. The advantage is the incentive to donate. If there was a kit that made it kit free, then everyone who spent their money On kits to get an advantage would be unhappy. The 1/4 chance (Correct me if this is wrong) that an sg game will be kit free is fair but if a person with the no kit kit played sg frequently, and used it frequently, then other players would get frustrated. In the end, a no kit kit would just cause problems.
If you think about it, it's a paradox
A no kit kit would mean no kits, which would mean that the no kit kit was never used, which would mean the game would have kits, which would mean you could use the no kit kit, which would mean that there were no kits, etc -
newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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ItsNoodleTime BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
If you think about it, it's a paradox
A no kit kit would mean no kits, which would mean that the no kit kit was never used, which would mean the game would have kits, which would mean you could use the no kit kit, which would mean that there were no kits, etc -
newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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ItsNoodleTime BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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SuburbSomeone Shrubby TycoonBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
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/kit nokits - $30, 30 minute cooldown
/kit nokitsp - $20, 10 minute cooldown
/kit nokitspp - $10, 5 minute cooldown
That way, the nokits kit is priced so that its value fits its importance to the game. $60 to deny repeated certain deaths at the hands of Spy users would be a fair deal for me personally. If this kit was made, it may be the only one I'd ever buy. -
minecraftninja05 BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
No. That pretty much sums it up
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12345shane ρяєѕι∂єитιαℓ ρяαєтσяMayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
If this was added, there would need to be a long cooldown, like 6 hours+
I'm not a kitter and I am not for kitting by any standards, but this just ruins the whole idea of kits. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
I'm actually thinking this is a troll suggestion lol. I'm against kits and all, but this? It doesn't even make sense and it's impractical.
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Agree x 1 - List
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Monkeyz505 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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In your poll, you have the questions laid out to assume that if we don't want this, then it clearly means we rely on kits. Frankly, I don't like this idea, not because I "rely on kits" but because of what United said.
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Like x 1 - List
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newxkilller BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I've been playing ecc for a long time and noticed when the first kits were added ecos player count went from 500 to 100, due to a lot of builders and residents complaining at spawn (I give free food at spawn) about how ecc is a pay to win server, I understand that this is how Eco makes its money, but this is driving off new players, and that is what adds to the player count of ecc and makes it a fun to play server, so we can meet new players and have a old time. What I think is ecc needs to at least nerf some of the kits such as buffer (I got 2 hit with fists -.-)
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