Minecraft Name: KMaxwell Suggestion: 1) Adding the additional drop of a fish (a plain fish, not salmon or any of the others) whenever 'treasure' is caught. OR 2) Consider adding additional items to the list of available treasure, like prismarine shards/crystals, rabbit's feet, etc. Reason: It may stop those whining that fishing doesn't make enough money if they aren't losing out on fish because of the RNG deciding they should get treasure instead... and it might give more reasons for people to fish if they can't get to a sea temple or have other access to sea lanterns, etc. Why do you think this is a good addition for EcoCitycraft?: We actually had it once, and I'm not sure at what point this was removed or changed back to the way MCMMO was originally coded. Other Information: NA Link to this plugin/Is this a custom addition?: MCMMO, most likely.
Once the new anti cheat is tuned a bit better, I feel like this is a viable solution. As you progress through the levels for fishing, one would expect to obtain more wealth, but its quite the opposite. If you were to obtain a regular fish along side the junk items, fishing would be quite a prosperous method of money. (i think its fair to say, fishing is the poor man of the rich club)
I'm still looking for opinions on how this suggestion might be improved... something to make fishing great again.
add prismarine shards, good idea, helps make sea lanterns more accessible. i still question any improvements to fishing $$ until autofishing is proven impossible
I've currently removed the following from fishing: Code: LEATHER_BOOTS: Amount: 1 XP: 4 Rarity: COMMON LEATHER_HELMET: Amount: 1 XP: 4 Rarity: COMMON LEATHER_LEGGINGS: Amount: 1 XP: 4 Rarity: COMMON LEATHER_CHESTPLATE: Amount: 1 XP: 4 Rarity: COMMON WOOD_SWORD: Amount: 1 XP: 4 Rarity: COMMON WOOD_SPADE: Amount: 1 XP: 4 Rarity: COMMON WOOD_PICKAXE: Amount: 1 XP: 4 Rarity: COMMON WOOD_AXE: Amount: 1 XP: 4 Rarity: COMMON WOOD_HOE: Amount: 1 XP: 4 Rarity: COMMON STONE_SWORD: Amount: 1 XP: 4 Rarity: UNCOMMON STONE_SPADE: Amount: 1 XP: 4 Rarity: UNCOMMON STONE_PICKAXE: Amount: 1 XP: 4 Rarity: UNCOMMON STONE_AXE: Amount: 1 XP: 4 Rarity: UNCOMMON STONE_HOE: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_SWORD: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_SPADE: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_PICKAXE: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_AXE: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_HOE: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_BOOTS: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_HELMET: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_LEGGINGS: Amount: 1 XP: 4 Rarity: UNCOMMON GOLD_CHESTPLATE: Amount: 1 XP: 4 Rarity: UNCOMMON These are now the only treasures: Code: INK_SACK_BLUE: Amount: 1 XP: 4 Rarity: RARE IRON_INGOT: Amount: 1 XP: 4 Rarity: RARE GOLD_INGOT: Amount: 1 XP: 4 Rarity: RARE IRON_SWORD: Amount: 1 XP: 4 Rarity: RARE IRON_SPADE: Amount: 1 XP: 4 Rarity: RARE IRON_PICKAXE: Amount: 1 XP: 4 Rarity: RARE IRON_AXE: Amount: 1 XP: 4 Rarity: RARE IRON_HOE: Amount: 1 XP: 4 Rarity: RARE BOW: Amount: 1 XP: 4 Rarity: RARE BLAZE_ROD: Amount: 1 XP: 4 Rarity: RARE ENDER_PEARL: Amount: 1 XP: 4 Rarity: EPIC IRON_BOOTS: Amount: 1 XP: 4 Rarity: EPIC IRON_HELMET: Amount: 1 XP: 4 Rarity: EPIC IRON_LEGGINGS: Amount: 1 XP: 4 Rarity: EPIC IRON_CHESTPLATE: Amount: 1 XP: 4 Rarity: EPIC GHAST_TEAR: Amount: 1 XP: 4 Rarity: LEGENDARY This should dramatically change fishing having removed quite a TON of crap. Let's see how fishing goes through the next 7 days before making any more major suggestions regarding it.