I'm posting from my iPod, so i couldn't copy/paste the format, but anyways...
I like the new enchantment system. We'll definitely need to wait and see the effects it has, but I think it will turn out nicely. My only problem is the need to go to spawn to enchant 1-2 items, then go back to where you were. This may be difficult for users without /shop or multihome, etc. Mayors+ also like the use of public utilities, such as cooking pots, anvils, heal signs. Why not do the same for [Enchant] signs? It would cost the owner of the town around the same as a heal sign, and could save time so you can do other things. Please comment any questions/ideas below!
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chocolatecheese1 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
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chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
I don't like the new system there's no fun anymore there's no random chance to getting a item and removes some randomness
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Revanrose6 Sith LordECC Sponsor Tycoon ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Gameplay Architect Premium Upgrade
I believe andrew responded to a similar suggestion already:
http://ecocitycraft.com/forum/threads/suggestion.86866/ -
chewychunga BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Ya he denied them. No reason no anything
By doing this he forces people to go to spawn that some avoid at all costs basically
It also makes books shelves/ ebooks / enchant tables worthless
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
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I guess I'm in the minority that I don't mind going to spawn to enchant items, but I still think having enchant signs be an application is a great idea. If people don't want to go to spawn they shouldn't be forced to.
Although people that don't mind spawn can hire out their services to enchant items with the only signs in spawn.
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