Accepted [Suggestion] Double SG Money

Discussion in 'Suggestions' started by Digger0208, May 31, 2016.

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  1. ScopicX

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    True, but not all of us are as good as you/kit as hardcore as you, purple xP

    Take me for example. I only have /kit ep. I win 1/15 of my SG games (I know, pathetic). I make <500/hr lol
     
    #21 ScopicX, Jun 1, 2016
    Last edited: Jun 1, 2016
  2. _Sharpy

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    +1 if this happens I will buy all the kits xd
     
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  3. miner1975

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    I rarely log onto ecc anymore, but anytime I do sg is totally empty. If the rewards were doubled sg would not only be more profitable but would also see a spike in participation. Honestly I think we're beating a dead horse here with anything relating to minigames, but if the guys running the server have any interest left in sg then I would suggest doubling the rewards.

    +1 for me, but I don't think it will help much.
     
  4. 7amoodw

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    I hope activity goes up in the summer so we won't need this suggestion. HOWEVER, I would want a booster for this.
     
  5. SniperDawg

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    +1 Sg is dead
     
  6. RaginDevonian

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    Okay, so lets say that this suggest does revive sg this summer. It's back to being an average of 12+ people/game. The ones who make 25-30k/hour doing this are now making 50-60k/hour. I say that we should go ahead and inflate every market and double melon prices and diamond prices as well. If sg can make 55k/hour, I want mining/farming to as well.

    -1
     
  7. Phantomine

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    +1

    SG is nowhere near the activity levels that made it profitable, therefore a boost in earnings would seem sensible. Conversely, a boost in SG earnings may increase the number of people playing it regularly and it may then become unbalanced by becoming overly profitable. A good middle ground could be struck by implementing this suggestion on a trial basis for a given period of time (one month or longer) and then judging how much the increase has affected people.
     
  8. Babylonian_

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  9. AndroidNougat

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    +1.
    SG is dead
     
  10. Digger0208

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    Ragin, SG doesn't have 12+ people in it anymore. The only sg's that get over 12 people are boss battles or special sg's. This new double money will make more people want to play sg. No one can make more than 10k / hour with sg anymore, and I just don't think 10k is enough for someone who has spent lots of money on kits.
     
  11. miner1975

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    Nobody has made 30k/hour playing SG in two years.
     
  12. RaginDevonian

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    My post is an IF. If this fixes sg to the point people want it to, then it will be a problem. Everyone wants sg to be back to having 16 people/game, or else there wouldn't be so many suggestions.

    ^ Please read response to digger
     
    #32 RaginDevonian, Jun 2, 2016
    Last edited: Jun 2, 2016
  13. kukelekuuk

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    When you have 12 people in an arena only 1 person actually gets that money. let's say you make 30k an hour, that's fine. Because it took 12 people to make that much money. If those 12 people mined we'd be seeing 100k+ an hour
     
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  14. Riggs316

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    +1 May as well give those who do SG a boost. Couldn't hurt anything.
     
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