I am suggesting we disable mining world exp. At the moment, the exp price is so insanely low that it is not even worth it to sell your exp. The market needs to be fixed, because exp is no longer a healthy market. It needs to stabilize. An alternative is to make exp gain less, however I support the removal of it altogether. Fishing exp and mob exp should still be enabled however. Perhaps exp could be enabled in the nether to encourage people to mine quartz in order to obtain experience. I see that it would make starting much more difficult for new players. However, the exp market is so saturated now that they can just mine until they make the money to buy exp. Also, I understand that it would make profits from mining less, but let's be honest, at the current price exp doesn't give much of a profit. This change could be temporary and just last long enough for the exp market to stabilize or could last for even longer to ensure that the market stays stable for a time.
Decreasing the supply of EXP is really just a regressive policy that makes the poor poorer and the rich richer without having any real impact on EXP prices over the long-term. Initially by decreasing the supply of EXP, you'll have a market shock, where prices will rise and in response, you'll have the rich who hoard lots of EXP flooding the market with their EXP in an effort to make a quick profit. And with all that new EXP coming in, the price will go down back to normal again. Not just that, but the poor, who don't hoard EXP, will be hurt as their ability to collect EXP will be severely diminished, making it harder for newer players to get enchanted tools. We've been consistently nerfing EXP already and the market is still virtually dead. Supply side solutions are obviously not working, so why not try a demand-side solution for a change?
Exp is one of those things where there is so many ways to earn it. You can't really stop the flow. Or less you disable everything.. like @UnitedStates2 said just makes the poor poorer an the rich richer.
The problem with EXP is not the price. It's the lack of demand leading to the low price, but people just refer to the low price even though lack of demand is a much bigger problem. There's a suggestion to buy elytras with EXP, thus increasing the demand. If you disabled EXP the price would barely change due to the lack of demand. Something should be done with EXP, like using it to buy elytras like Bash said in his suggestion. Demand goes up, price goes up, the community is happy.
Wtf,regular world=exp disabled,nether world=exp disabled and now you want to remove the mining world? -1
That will just outright destroy the nether star market though - It will just cause more problems than it solves. I'd much rather have a dead EXP market than ECC's healthiest market being destroyed. No? Rising and Legacy don't give you EXP from mining. Only the mining world does. But it's a bad idea nonetheless for the reasons I've explained above.