Minecraft Name: xX3PICREBELXx
Suggestion: Change SG to how it was around this time last year($200 a kill in a kit game, $300 in a kit free)
Reason: It makes SG more competitive and will therefore get more people into the games
Any Other Information: Give me feedback!
Link To This Plugin/Is this a custom addition?: n/a
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xX3PICREBELXx JiggaBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
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iTzXtremeGaming ResidentResident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐
Yes please, or make it double earnings like last year around Christmas time, SG became very popular and to be honest, it's totally dead right now, we need more people playing SG!
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DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
+1 Would bring fresh life to the SG competition :)
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Whammerist5 ø☗ø Guardian ø☗øBuilder ⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
+1
w00t w00t! -
Turt201444444444 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
Great idea, but people who sg farm (you know who you are) will be making more profit.
Meh. +0-
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DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
@TURTTTTTTTTTTTTT SG Farmers are decently uncommon, easily found out, and could be subject to higher penalties should this suggestion be passed. I don't believe this to be a realistic concern, and one that is heavily outweighed by the benefit of a more populated SG (which too would further prevent empty arenas where farming often takes place)
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xX3PICREBELXx JiggaBuilder ⛰️ Ex-EcoMaster ⚜️⚜️⚜️⚜️ Premium Upgrade
BUMP
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+1, but it might rek the economy. Last year when we had double earnings I remember making 50k an hour at times. Then again, SG barely has anyone in it now you realistically you can only make 15k-25k/hour max.
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DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
Statistically, I believe that at this point in time we could use a few more sources of EcoDollars going into the economy given the varying amounts of inflation we've seen across the board this past year. Right now we have seen virtually all items within the market except star tools, tools, ores, and netherstars receive enormous drops in demand as a result of money either becoming more scarce or difficult to obtain. No longer can we simply sell many items bought or found within the star shop, almost any of the basic blocks or other entities, and virtually every sellable item has taken an enormous decrease within demand inside our market. Most of all is the town industry, which has almost crashed in the past year in being a worthwhile enterprise. Towns with gates essentially worth 150k in the amount put into them were often sold for less than 50k, and upkeeping farm or residential districts now no longer prove to be worth the investment given the resale, perms or plot value. Overall, I would be interested to see how our server would benefit from an increase in SG rewards, and should this be detrimental, it is nothing we cannot change back.
Again, this is all just healthy speculation, as I would love to see another economic boom like we saw during the same time last year when SG amounts were raised. -
RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
I doubt that this suggestion will see an increase in players.
Non kit players (the ones who don't play sg) won't be encouraged to play more if they get more per kill in kit games. Because 0 kills * 200 is the same as o kills * 150. It's $0.
Raising the money for non kit games maybe increases the number by a small amount but I doubt even that cause the reason people don't play sg is because they can't win not because they aren't making good money-
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
That's why the "town industry" died.
Not to mention the graveyard that is the player market.
Anyway, I'm going off-topic.
SG isn't a miracle plugin. It won't have any profound effects on the economy. It will just make more people play SG. Best scenario we'll an extra arena being filled up during peak times.
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DevotedToChrist BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
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Anyway, as I stated a few posts back I have a huge +1 for this.
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