1. SonnyCola Mayor
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    Hello, I'm SonnyCPretzel, and I would like to suggest to have a few things changed in the Survival Games on the server.

    I will start by listing the changes I think I (and maybe a few others) like to see.

    Payouts:
    I think that the Survival games should be payed out differently.
    I think that the payout should be $100 per each kill (if possible) on top of the winning prize for the winner. The players who do not succeed in winning the Survival games still get paid out $100 per kill that they have made whist playing.
    I think that this will be a good idea because people try all game and maybe get 5-6 kills. Then, the end game comes and then some kit user uses their bow and beats both contestants before they get a chance to eat and heal up. This is totally unfair while all the kit user needed to do was hide up on top of a building the majority of the game.

    Next, the way that the end game is played:
    The end game (as i call it) or the deathmatch, is completely thrown out of proportion with trying to keep players run away.
    I think that there should be a few changes with this.

    1. I think that there should be a 10 second timer with the deathmatch.
    I think this because it gives the users a chance to quickly get ready to teleport to the middle, or heal up from that last fight that the user has had.
    The instant teleport throws players off and does not heal the users life at all so the user that has last finished off the 4th player has a disadvantage.

    2. I think that the time when users can be attacked should be changed to another 10 second countdown when they are teleported to the spot. They cannot move, but they have time to eat and time to regenerate their life after the fight.
    The main reason I think this is mainly to keep users with bows and users that play similar to me, and just rush as soon as the deathmatch starts to get the upper hand on the other players who were not ready to be teleported.

    3. Finally, with the end game I think that there should be a boundary that people should be able to go out of when the end game starts.
    The boundary should be there because it will keep users from automatically running. This will keep the problem when one person dies out of the 3, and then being teleported back without food once again and without fully regenerating the life that the other user has lost.
    There also wouldnt be hunting and looking for the last player that ran out of the spawn boundary for another 10 minutes instead of them not being able to leave corn (the SG spawn)

    The second to last change that I would like to see is the quality of the in game items:
    I think that some in game items in the Survival games should be changed so that some chain armor and/or bows are accessible to players who do not have donation features.

    1. Chain armor
    I think that this should be added to keep diversity in armor and the loot that you could get in the survival games. It is very easy with the right chest route to get full iron armor and dominate the game. If chain armor were added, players would stand a chance to people who have full iron and/or the chain armor will flush some of the iron out.

    2. Bows:
    I also think that bows need to be added because people who have kits are in a big disadvantage to players who have kits and could fight at range. If bows were added, people with kits would not be so overpowered, but would be as happy because others will be a challenge, but the kit users have the stronger bows. The point of adding bows is so people without kits could stand a larger chance then those without any weapons at range.

    My final suggestion is to remove maps 1 and 2, and adding new ones:
    I know that they are part of the original maps made by Variede, but they are simply too large for a server with many people who are freshly joining and playing minecraft.

    1. The survival games 1 has too many buildings to play on.
    The builders or fresh players on the server do not want to die. So they decide to hide up on top of the buildings, nearly impossible for players to find. It is very frustrating for players like me who spend a majority of the game looking for people sitting on top of buildings.

    2. The survival games 2 arena map is just plain too big.
    It is impossible for people to find eachother and it drags the games out too long. Players spend about 15 minutes trying to find just one other. It can get irritating at times. Do I need to say more?

    3. I think that we should replace these maps with ECC user-made maps. It would greatly help if the maps made were PvP based and were about the size of SG3 on the server. It would improve the quality of the SG gaming greatly with smaller maps.

    Cons of these additions:
    "There might be too much money then introduced into the economy"
    Counter Argument:
    The survival games actually stop money from inflating. While users are playing the SG, they are using their time to have a chance a a small amount of money instead of something guaranteed like farming.
    "What is these new maps that you are suggesting sucks?"
    Counter Argument:
    Well then we change them.
    "Well the bows will be over powered"
    Counter Argument:
    This is why my end game idea was to make the change of when players can be attacked.
    So players would have a chance of living against range type weapons.
    "What if we cannot do these changes?"
    Counter Argument:
    We have managed to put make survival games possible in ECC. We could more then likely make these changes somehow.
    "Well you are just thinking of yourself while making these changes. Its all what you want to see"
    Counter Argument:
    Well you are obviously not considering that the change I am suggesting is for the whole server. Please do not think that I am only doing this for myself. It is to improve the quality of the PvP without McMMo on ECC.
    "We are making this too much like other server's HG!"
    Counter Argument:
    Pretty much all of Survival Games and Hunger Games servers are the same. I kept in mind the most popular servers and I kept these suggestions different from them on purpose.
     
    #1 SonnyCola, Apr 15, 2013
    Last edited: Apr 15, 2013
  2. SonnyCola Mayor
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    All edited and fixed. Please post any feedback and opinions about the suggestion and changes. Thanks for taking the time to read this. I know it is a lot but I hope that it improves the gameplay of those who play in the survival games.
     
    #2 SonnyCola, Apr 15, 2013
    Last edited: Apr 15, 2013
  3. Harryhaz1 RIP Lava sponge.
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    Well.... i think i agree with all of those suggestions :D

    and of the note of ecc usermade map's, some staff members (myself included) have actually made an sg map for ecc... but i have no idea where it is o.o... jakeyray18
     
  4. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    I agree with some of the things, and the payout should be a bit lower.

    As for the maps, I do agree that they should be replaced. But I had the idea of selecting a couple of maps and then letting the community decide on which 4 maps should be chosen. (This means ALL maps will be replaced, not just 1 and 2.)
     
  5. NickLA3107 Builder
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    i agree with all of the above, i would just like to add though, that i think chain was taken out because there was a way to bug it out of the arena so it could be kept in the main world...
     
  6. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Isn't chain armor as weak as gold?
     
  7. iSneaky This is a local server for local people
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    I think that 3 should be kept as it is a fan favourite, or at least change where the chests spawn to keep the map fresh
     
  8. Pancakesplatter Builder
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    well, while we are here discussing getting rid of maps, I would like to also add getting rid of map #4. That snowy barren waste land is a very boring map. There is a lot of lagg on that map as well, plus it is probably the most disliked map of the 4 maps.
     
  9. Revanrose6 Sith Lord
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    I think these are all fantastic suggestions, however, we can barely do anything to SG. Andrew doesn't own SG so we can't alter its code much if at all. We can get new maps, but, most of the SG features are untouchable.
     
  10. SonnyCola Mayor
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    Well I have personally played on other hunger games server revan (and I am pretty positive that other people have) and it is completely possible to apply the changes that people would like to see.
     
  11. Kinger24 Builder
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    I like the 10 second thing in deathmatch. For all of sonny's reasons, and I have some of my own. I hate it when I get tp'd to spawn and get stuck in one of those pedestals for a few seconds when it glitches. Also, when the end game just starts, I look around and don't see anyone. People are invisible to me for about 3 seconds.
     
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    I agree with most of it, Map 2 is ok. Make the pay about $50 per kill. And there should be a boundary in the deathmatch. If you go out of it you will be struck by lightning. If you watch BajanCanadian's Videos you should know what I mean if not then have a look at one of his hunger games video. Another suggestion is to added tnt and cob webs. Tnt will ignit upon being placed and will blow up in 2 seconds. Cob webs will slow people down. Add a way for dead players to sponser players that are still alive. Players can use Ecc dollars to sponser things like potions arrows etc or add shops that are hidden around the maps and players use money to buy items like tnt.
     
  13. Pancakesplatter Builder
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    NO!!! It may seem like a good idea now, but you just wait for the mayors+ players to get in those games then buy crap loads of things and be over powered.
     
  14. Builder ⛰️ Ex-Mayor ⚒️⚒️

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    lol Here is another suggestion. There is a new currency that is added only for hunger games. To earn this, either donate for it or win it by killing people and winning hunger games. That way the rich people wont be over powered.