(sorry for the very long title)
Minecraft Username:
Awesomah
Brief Description:
When a stack of some mobs fall to their death, their non-increasable special drops (such as Sponge from Elder Guardian and Golden Sword from Zombie Pigman etc.) drop enough loot of 1 mob only, instead of that amount multiplied my the amount of mobs in the stack.
Instructions:
Hit and drop a stack of elder guardians to their death.
How many times did you recreate this?:
2
Result:
The stack (44x) of elder guardians dropped only 1 sponge.
Expected Result:
44x stack of elder guardians to drop 44 sponges upon falling to death
Evidence:
Can't provide any evidence atm, i'm sorry. I'm typing this from my phone :/
Thread Tools
Thread Tools
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elder guardians only drop sponges if killed by a player (similar to how it's determined whether or not a mobs death will drop xp)
if you're using an autokill spawner and not interacting with them at all, you won't get sponges -
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"-When a stack of mobs dies from fall damage, the ENTIRE stack will die properly.
- When a stack of mobs dies from any other kind of damage, only ONE mob from that stack will die."
It seems to me at least that if everything is functioning properly, the punch would really only register on the top mob and the rest would simply die resulting in a singular "rare" drop.
Did you get the proper # of drops for the other guardian loot?-
Informative x 1 - List
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