big difference you fail to mention in this post no xp from mining but a very cogent well thought out post.
Im prolly the newest member responding to this thread but i agree a lot with OnScene. With eff7 tools, the mining world is ripped apart so quickly and so many spawners found/used/destroyed. Perhaps with more time in between resets the efforts of "hunting" might be more viable. Also, i think by hunting spawners down, you are prohibiting "liberties" if you will, of other players. New players, such as myself, have a hard time keeping up with other players who have eff7 tools, donations and commands. Say the resets became longer and you can hunt most spawners down, your cutting a part a of the game out for new players to experience; gaining experience, or mob killing and survival a fun and big part of minecraft. Which imo, in turn can drive players away. With less players buying the exp, you definitely can't take the price up. I think something like the OPECish idea can have the most effect, because you could get a group of people to buy the exp anytime you saw it for a cheaper price than what you would wish. Not 100% effective, but unless your going to get a group of 50 players with commands and eff7 tools to rip apart the worlds the first day of reset, i don't see a lot of effectiveness there either.
FuergrissaOst Thanks for the historical insight and analysis. What you said makes sense. Thinking about it now, if such efforts were successful, the status quo would not have been, or be as it is now. dork1877 I think you may have missed what I said about actions and reactions. Personally, the matter doesn't have a great effect on me because I have erepair. But, I think minecraft and ECC is a great place that fosters cooperation. I would be quite dismayed if malice bred further malice and more fallible attitudes in other players. But evidence of fact with consideration to what FuergrissaOst indicated -- it did not happen, and it is not likely to happen now... so the only thing left will be the animosity of some unhappy players... and should they be affected sooner than later, they may find that this thread, providing them with names of individuals, whom may or may not have actually destroyed the spawner, to take their frustrations out on, to most likely negative effects. Say a member of a town got in a quarrel with a mayor, and when the mayor is offline the member begins griefing the entire town because he/she is upset. The member doesn't direct his/her frustration specifically at other residents, but to the residents, it certainly feels personal especially when chunks of their homes are missing. You're implying that it is my fault if I am offended by your actions... almost as if you're trying to rationally shed something off... That is the concept of responsibility - understanding, accepting, and perhaps resolving, the effects of your actions. If people get angry at you for your actions, and you do not like it, you still need to accept the animosity, you still are at fault. You may respect my opinion, but I can only say, I do not respect yours -- because I simply do not believe it is a respectable attitude. I do apologize if I come off as rash. I know we haven't really encountered one another much in game, and I do hope any encounters go without issue, perhaps we can get to know one another better with time.
You don't blame anyone? I'll give you someone to blame if you want. As I have said before, I destroy spawners because andrewkm sends me to. Andrew works hard on this server, and I like to see him smile. He has given very specific statements about how he feels about spawner destruction. If you take it personal, and foster animosity because of it, it your choice.
Let's change this scenario. Let's say a mayor of his town told his residents that they should mine up all the redstone blocks in his town. The mayor tells his residents that are online, "I say, it is OK to mine up any redstone you see. Infact, I welcome it. If any other resident asks why you are mining up the redstone, tell them I sent you." Now a week later you have this Redstone Posse, tearing up all the redstone. And you have a resident saying, "Leave the redstone alone. You are just being mean getting rid of it. You are very bad people." And the Posse says, "We are just trying to make this place a a better place. Don't blame us for your attitude." And the one resident says, "Don't blame you? It is your fault I'm mad. You are responsible." It is really the Posse's fault? Or the mayor's? They are doing what their mayor asked of them. They are trying to make the town a better place by following their mayor's wishes. Basically this is the scenario we have now, but increasing the size from mayor to server owner, and town to server.
Hey kids back in my day we sold experience for $11 per orb, a set of 50 levels was close to $44k! The only way to get experience was from Blaze spawners in the nether and me and some friends were VERY good at finding and destroying other's spawners and hiding ours efficiently. I really don't think XP will ever get that high again, and I really don't think it will ever rise much above what it is now. I agree with what others have said in this thread, the changes to XP over the last couple of MC updates has forever changed the market. Couple that with the fact that more and more users have erepairs and as a consequence more and more users have access to someone who can repair their tools, the demand for XP is not as high as it used to be. Breaking spawners in a mining world that resets every 2 weeks, in a world where there are hundreds of spawners, is not going to change anything.
_TANSTAAFL I'll be ready. *cocks shotgun* *Prepares grenade* *Gets chips* *Calls chuck norris* *licks lollypop* Heh.
Just thinking outloud here. Does anyone think the price of XP would go up, if there was an XP sink in place? Like paying for something with XP? Right now, with all the donation features, there really isn't a need to use as much xp as before. We have to find some way to leech it back out of the economy. 100 XP to join an SG game for example. (I know this wouldn't happen, but I'm just brainstorming here.) 1000 XP for every rank app. Something. Personally, after I got my tools, I haven't had to spend any XP and have tons of it in signs just sitting there. For months.
same here with the xp sitting there I've gotten a few of my unbreaking 1 tools combined with it but i got nothin else to use it for
One of the main reasons EXP is high is because of extCommands+. Instead of enchanting new tools when theirs break, they buy a repair and no exp is lost in the process.
Oh, I agree 100%. This is also leading to the price crashing on these tools. I remember when an Eff V pick was 25k, then 20k, then 13k, then 7k... now I have sen them go regularly for 5k and lower. The market is saturated with these tools and no one needs to make them anymore.
That's the horrible part. If I knew the long term effects of these new Eff 5 and 7 tools I would have voted against them.
But.. eff7 tools have nothing to do with the price drop for eff5 tools, because these tools are directly bound to the exp and repair markets. The fact that people can repair these tools without cost is what caused the price drop, which in turn lowered demand for EXP.