Minecraft Username:
Coow_coow
Brief Description:
Smithing cooldown is 18 hours
https://ecocitycraft.com/forum/wiki/main-smithmaster/
Instructions:
smithed 2 items last night and i check today and cooldown 18hours
How many times did you create this?:
smithed a magic pickaxe L1 owned
smithed a star pickaxe owned
Used /smith
Netherite smithing Template
one on Main and one on MainNorth
came on today noticed
18hours on m and on mn
Result:
Expected Result:
base feature wiki says 6hours cooldown
Evidence:
Thread Tools
Thread Tools
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6 days 21hours
seems to be going up
not even been trying to use a smith just watching it climb -
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This feels like a mis applied sign. Like the code is looking at the abs value of a number and not realizing that it is negative so reporting the value to the cooldown. I have had this problem too and the smith will work, but it is weird.
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@coow_coow please let me know if this is still happening after our latest 1.20.4 update.
It doesn't look to me like your SmithMaster is on cooldown at the moment.
I cannot seem to reproduce this, but I'll monitor as my cooldown goes down:
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Its a bug for me too on main my smithing is counting up on main. But mainnorth I am fine. I have the feature smithmasterplus. It should give a cooldown of 30min not 22 hours xx mins.
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@tanger91 please see if regardless of the cooldown being so high, you are still able to use it. I believe you should still be able to, and there's just some weird math going on behind the scenes in regards to smithing cooldown being implemented into the /cooldowns feature.
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FuriuosGeorge I got answers and am no longer curiuosMythic ⚔️ I ⚔️ Moderator ECC Sponsor Tycoon ⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ IV ⭐ Premium Upgrade
You can use it once it starts counting up, but it looks like someone missed a sign when doing a check neg to positive or the reverse maybe.
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Yup we're aware, it's use-able once it starts going up.
Just a slight calculation issue on our end, we've added it to our development tracker.