Denied [SkyBlock Server Suggestion] Skyblock to City Conversion (Bank Money)

Discussion in 'Suggestions' started by idkhowtoplay, Oct 15, 2018.

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  1. AdmiralD

    AdmiralD IsleTradingCo
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    Strong! what some players are wanting to see is a completely even playing field. No advantages for either paying money for or allowing any usage of money earned by grinding or purchasing for years of playing.
    This of course will never happen since andrew has already added money to buycraft. And you can see by the contracts that forum money is already purchasing spawn towns.
    You are absolutely correct, there will always be rich and poor players in the game. And the poor will always complain the rich get richer. Mostly this is simply because the richer players tend to take the time to grind, stay away from lotto mostly, and manage their money carefully. The poor will typically be those that hang out, do very little work, and mismanage their money.
    Six months from now, if not sooner, the complaints will begin about how it is unfair that the wealthy players have such an advantage.
    I also agree with you that the idea of isr getting smaller as your island level grows is probably a good idea.
     
  2. Natelev

    Natelev Skyblock Mod
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    The issue with this line of thought is that it isn't as simple as rich players doing more work/managing their money better.

    It's far easier to get a lot of ECD with /isr than it was on main, or will be on city. Rich players on skyblock can easily use their wealth to buy things which increase their production, letting the rich become exponentially richer in a relatively short amount of time. Once you get to a certain point, you can earn 15k ECD an hour on skyblock with only a few minutes of effort. Even for new players on skyblock, they can earn an easy 7.5k ECD an hour by buying gold blocks from other players for half of their ISR. What this does is distort the distribution of money so that the rich players on skyblock will have a ridiculous amount of money you could never hope to earn without far more effort on city, casual skyblock players won't be as rich but still fairly wealthy, while people who don't play skyblock because they don't like it will be completely left behind. We should be able to earn just as much ECD on the "main" economy server - city - as we can earn on skyblock. Especially because of how easy it is to automate/AFK levels in skyblock.

    When skyblock launched, people played main less and less so that this wasn't really an issue. But if ISR stays exactly the same when City launches, this WILL ruin the economy over time. Automating ways to earn AFK money on skyblock SHOULD NOT be the deciding factor in who the richest players are in City.

    Another issue with ISR is that it made SBD effectively worthless after about a month. Other than buying random items from a few player shops, no one uses SBD in skyblock anymore. Everyone is trying to cash out of skyblock by trading away as much as they can for ECD. It's impossible to buy spawners in skyblock with SBD from other players now. It's near impossible to buy a significant amount of blocks for levels, like gold or iron, without spending ECD.

    For these reasons, ISR is obviously harmful for both City and Skyblock, and should be modified, heavily nerfed or possibly removed.
     
    #22 Natelev, Oct 16, 2018
    Last edited: Oct 16, 2018
  3. ajp79

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    I hate to say it but regardless of how this goes, it will still be a mess.. There is way too much money out there. I was hoping to see it be a whole new experience regardless of new or old players.

    People have already bought tons of ecd for city with usd.... Right from the go there will be millions pouring into the economy. My hope is that it all goes into the black hole of the forums for ranks and towns

    People have millions saved in forum bank.... I was under the impression we were allowed to use this for forum stuff? ranks? towns?

    Star tools appear to be a go as well..

    At this point allowing ECD from Bank cant do any worse. I agree with everyone stating for it to be allowed for ranks and towns.. basically anything that can be be purchased through forums. Although I thought that was already the case from what andrew said in the beginning. I guess I mis-heard that.
     
  4. BobbyBlack

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    It has nothing to do with players being richer then others or an even playing field. This is supposed to be a reset of the main server. If ecd is allowed to be withdrawed in 6-12 months, whatever the economy was before hand will be destroyed. There is way to much ecd in forum banks which is why we are proposing that ecd only be used for forum apps/town apps so the money doesnt enter the economy at all.
     
  5. Mission001

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    But doesn't it still enter the economy in a way?
    Players will still trade materials for forums balance because they can use the forum balance to get ranks which include towns which effect property prices aka the economy or a side of the economy anyway.
    So making forum bals for ranks and apps essentially is effecting the economy in a huge way.

    I thought the reset was also to do with new biomes and the fact the old world couldn't update. If the world could have been update, no 'reset' would be happening anyway. So is it really a reset? Afterall, im sure we all remember the welcome message about main never resetting :3
     
    #25 Mission001, Oct 16, 2018
    Last edited: Oct 16, 2018
  6. NossaFlossa

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    I agree with this. I think we should also tweak the prices of ranks and towns for the new city. These prices haven't changed for years and what was considered rich before (E.g. 500k Tycoon) is easily obtainable by today's standards; Lots of people have at least 1 million dollars on the forums so by letting people use their forum money with the current prices Tycoon is possible for many people on the very first day. We should change the prices if we are going to allow this.
     
    #26 NossaFlossa, Oct 16, 2018
    Last edited: Oct 16, 2018
  7. idkhowtoplay

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    There's a lot that I missed, so I'm going to reply and header each of these talking points.

    Edit: Spoilers made for easier reading.

    1) Conversion of ECD (Forum Bank) --> ECD (on City)
    I might be operating under the wrong assumption but has money in forum bank been accessible by any server, except Skyblock, since Main became Archive? If not, I would agree it would be impossible to identify recent (, meaning since Main --> Archive,) /isr profits are coming from.

    I now understand more completely what you mean by "intangible", however, it does not mean that we cannot deduce where the money came from. If a player typed in the command /isr, and soon after the money was added by AutoBank, with the comment "(AutoBank) Deposited from Server: skyblock", we can probably deduce that that money is in fact /isr profits. Now would this be a headache to process, to identify the "intangible" ECD earned from /isr? Yes. But it's probably still possible. (This also might be completely impossible and I don't know what I'm talking about. Is it not possible to use the logs in this way and write a script to identify /isr profits?) @314

    I don't think that it would have to apply to all ECD, but applying a forced conversion to all ECD may be necessary to prevent the large influx of cash, assuming that this is the goal. It should also be noted that my main suggestion is not the implementation of these options, but rather that something be concretely decided on.
    2) Forum Bank ECD for Ranks/Additional Towns/etc. only
    As we have spoken about this topic before, it seems to me a really great and general solution to our problem. However, I think we will run into another issue where some players have way more money than what is possible through spending on ranks, etc, so this is a problem for only the richest of the rich (not sure if we care about these players or not).

    I agree with the sentiment that changing the values of ranks is important, however it's clear that if we do so, it makes it so much harder for new players. Increasing the cost of certain ranks punishes newer players moreso than making ranking up an even playing field for both new and old players.

    Maybe instead we should increase the number of ranks?!?! (EcoGod incoming?)

    3) Nerfing /isr
    I like some of the points here but I think we can all agree that /isr is obviously ridiculous. A limit on /isr or overall nerf or both might be the best options, assuming that preventing inflation is the goal.

    4) Rich & Poor vs. Inflation Discussion
    You're 100% right strong, that there will be rich/poor people, however inflation is a separate matter. We need ways to prevent inflation and some of those methods include server perks (e.g. ranks) and what not in order to mitigate it. As drowning and others have mentioned/explained, we are facing an issue of inflation. SBD is a clear example of this fact.

    Also AdmiralD, I think the main concern of most players is not whether they will be able to grind as well but that the highest earners are concurrently those who spend USD (real money). Either that, or those who have grinded for many in-game hours and have gotten other people to buy things from Buycraft for them. Regardless, it's clear that the person who spends USD will spend less time grinding than the one who does not do so directly.

    It's an issue that happened in old Main/Archive, but it's a two way street - we need things like Buycraft to help pay for server costs and maintenence.

    5) Degree of Effects of Inflation (due to Forum Bank ECD)
    As Bobby has stated, if we add the forum bank money to the new City economy, it will be drastically changed. Saying that it can't get worse or that it won't effect the economy is being way too optimistic.

    Also concerning your point Mission, it still does not affect the economy at the same magnitude. Once you have inputted money into ranks, you cannot liquidate that money. Your rank is not an asset. Money thrown into the server, in the form of ranks or lost Sportsbook bets effectively removes it from circulation.
     
    #27 idkhowtoplay, Oct 16, 2018
    Last edited: Oct 16, 2018
  8. 314

    314 Irrational Moderator, former ServerAdmin
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    The following operations that affect forum bank balances are currently available:
    • Withdrawing into Skyblock at a 1:10 conversion rate.
    • /isr
    • Withdrawing to the Archive server at a 1:1 rate.
    • Depositing from the Archive server.
    • Sending money to players with forum premium.
    • Receiving money from other players.
    • VMR prizes.
    The issue lies within the third to sixth operation.
    We cannot. That's the point I've been trying to make via my previous posts.
    Yes, it is a headache. (And a futile effort.)
    No, it's not possible.



    Here's the most compact example I can imagine:

    • You have $10 000, earned via the main server.
    • I have $5 000, earned via /isr.
    • I /pay you $5 000.
    • You now have $15 000.
    • You buy something from a player for $10 000.
    Now tell me, who owns the $5 000 that need to be adjusted because they originated on Skyblock?
    • I no longer have the money. And even if I did, did I send you my main server money or my /isr money?
    • You still have $5 000. Maybe you paid the player with your main server money?
    • The player who received $10 000 could have received $5 000 Skyblock ECD from you. Or just $4 000. Or none at all!
    This is what I've been trying to point out when I call EcoDollars "intangible" goods - it is impossible to identify where the money came from and who owns it now as soon as it has been mixed with other money (e.g. from the Archive server) and sent to and/or received from players even once.


    It's not just difficult, it's not just a headache to do - it's impossible.
    The only scenario where you could actually do this is if someone has never removed money from their bank balance and it's thus (easily) possible to determine how much they earned via ISR transfers (as all of the money is still in the same place).
     
    #28 314, Oct 16, 2018
    Last edited: Oct 16, 2018
  9. idkhowtoplay

    idkhowtoplay Custom Forum Title
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    Thanks for outlining the possible transactions. I'm pretty sure I finally understand now. I still think that it's possible to backtrack transactions even with "mixing", but it would have to be done manually, and it would probably only be done so in cases where there is unfair play (e.g. an investigation in someone's funds), but doing this for every player would be not feasible.

    So the only possibility left is to hard convert all pre-existing money to City. I assume this will not happen though.
     
  10. 314

    314 Irrational Moderator, former ServerAdmin
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    It literally isn't, unless you can find a definitive answer to the scenario I presented.
    If I use /pay, a trade sign, /lot, anything that transfers ECD either to someone else or to the server, you need to make up a rule to determine where the money came from. It's not (realistically) possible to find a definitive answer to my scenario, and that's just one single transaction. Since Skyblock was released, I'm pretty sure that the more active players have had hundreds or even thousands of transactions since. (Lotto, creating trade signs, buying from players, applying for ranks, the list goes on forever.)

    It's not realistically¹ doable, not even for a single player.




    ¹ I'm saying "realistically" because it is doable... if you make up many arbitrary rules and are willing to accept nasty consequences to the economy because almost any player on ECC would be affected by saying "A transferred money to B, who then transferred money to C, so let's decrease C's balance".
     
  11. andrewkm

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    Right now our decision is simply to enable bank withdraw after 12 months.
    (I was going to go with 6 months, but I've changed my mind to the expanded time frame of 12).

    Regarding nerfing ISR, as I have seen people discuss above, we will be nerfing it, however it will happen around season 3 or 4 (once our skyblock plugin is compatible with 1.13/1.14).

    Feel free to suggest fresh ideas/topics after 8-10 months of City uptime, so we can rethink our game plan.
     
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