I wasn’t suggesting adding /god for 1 hit kill. I’m not even sure if it’s included with /god. From what I remember on other servers I’ve been on (including the old AEM) /god did not include a 1 hit kill perk.
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42basketball BuilderBuilder ⛰️ Ex-Builder ⚒️ Premium Upgrade
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42basketball BuilderBuilder ⛰️ Ex-Builder ⚒️ Premium Upgrade
Is there anyway to delete that second one? My phone glitched and posted it twice.
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@42basketball Since when did AEM have /god lmao?
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42basketball BuilderBuilder ⛰️ Ex-Builder ⚒️ Premium UpgradeYou also need to remember that a skygod has paid $400, which is double the price of skylegend. Having /heal once per minute when trying to deal with over loaded hoppers in a collection area of mobs does not help that much. Nor does the skylegend gear. Also when you’re flying and you need to get to the bottom of your island and so you stop to get there quicker, then you hit a patch of lag and cannot start flying again before you’re in the void, this is not something that could be fixed with /heal where /god would prevent you from dying in the void.
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42basketball BuilderBuilder ⛰️ Ex-Builder ⚒️ Premium UpgradeIt did for a short time after the reset when Sway took over.
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You have to keep in mind that ECC has unique codes compared to other servers (including AEM).
Also, I was part of the staff team for the biggest MLP Minecraft server for a year that did include a version of /god. The version we had did include a one-hit-kill. It is definitely there for some versions.
We understand why you suggested this, but SkyGod is OP enough and was really only added so the server can get more money (and trust me, I'm a SkyGod and saying this)/ I really don't want the one-hit-kill added. -
But not in this case. ECC uses the "standard" /god, which - as Nicit stated - is exclusively focused on damage prevention.
Personally, I'm not sure why you'd ever have to enter a spawner area. I usually create service tunnels to access the farm's components without coming close to the mobs.-
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