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  1. iTzXtremeGaming Resident
    Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐

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    What part of EcoCityCraft is this suggestion for:
    SG Server
    Short title for your suggestion:
    Allow fist to put out fire
    What are you suggesting:
    To allow us to put out fire with our fist
    Why is this a good addition for EcoCityCraft?:
    People are abusing flint and steel by locking themselves in buildings and placing fire all around the building entrance making it so you cant go through, in the old SG you were able to put out fire by hitting it with your fist. I don't see why this was taken away and if possible could it be added back.

    Flames also stay on the map whenever someone places it due to how the arena resets, so this would be massively helpful to stop that.
    Other information:
    N/a
    Plugin or custom addition:
    SG plugin
    One suggestion per form:
    I Understand.
     
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    #1 iTzXtremeGaming, Nov 11, 2021
    Last edited: Nov 11, 2021
  2. killrdarknes The Final Act
    ECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

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    +1 especially because flames will persist between rounds due to how arena resets
     
  3. BaccaAMP Bacca Mafia
    EcoMaster ⛰️⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

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    -1 this is pretty dumb. A fire is meant to be lit and in real life you cant just put a fire out with your hand.
     
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  4. Bopogame1 President
    President ⛰️⛰️

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    +1 definitely, why not?
     
  5. Founder Premium Upgrade

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    This is untrue, I just tested and they reset correctly.
    Flames do not persist between rounds if they were placed by users.

    EDIT: Actually just did a deep dive into this, looks like if fire is placed on blocks that do allow fire in vanilla, those do not rollback, hmm.
     
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    #5 andrewkm, Nov 11, 2021
    Last edited: Nov 11, 2021
  6. Founder Premium Upgrade

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    I've now implemented this change.
    Users will now be able to punch out flames.
    There is one trade off here. Any flames that were incorporated into the map at the very start will now be removed on every game end.
    This means arena 1 will start off with no flames anywhere at all. Sorry, it's the only way I can sanely do this without digging deep into the code and running something custom.
     
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