I like this idea for biomes that snow that have been cleared. Or increase the chance of skeleton horse traps spawning in thunder storms. I like the idea of a crazy lotto booster but it would have to be limited to weekly use to keep it rare. My suggestion is a booster that increases natural mob spawn rate for a set time (not including mob spawners.)
One out of every 5 or 10 lottos there is a 25% decrease in the price of lotto tickets. (Thus making them $750)
I've got an idea for a feature preview booster that gives all players a sample of some of the features that can be bought with EcoDollars for a limited time during the booster period. The idea of this is to give them an incentive to spend their money on the features. Spoiler ExtCommands preview /repair - basic non-enchanted repair with a 1 minute cooldown during booster period ExtCreations preview /kit mobs - gives everyone a chance to collect more materials (still has 24 hour cooldown) Feed preview /feed - just unlocks command for use during booster period Teleport preview /tpa and /tpahere - add a cooldown for command during booster period Water preview Remove current all-user water cooldown during booster period Pyro preview Ability to place lava on a cooldown equivalent to the current all-user water cooldown during booster period Flying/Speed preview /speed - cap the command to /speed 3 or something to allow players to move faster during booster period Investigator preview Allow use of potions of invisibility during booster period Tombstone preview Allow only 1 tombstone to be placed upon death during the booster period that only lasts for 1 hour after being placed Back preview Allow use of /back on a 1 minute cooldown during booster period McMMOPlus preview Doubles McMMO exp gain for the duration of the booster period McMMOBonusPlus preview Adds 33% chance to activate McMMO skills, boost ability cooldown by 25%, and increase McMMO skill activation by 4 seconds during booster period
Andrew said in shoutbox that he would like it but that you would likely be pulling your hair out over it.
a booster for eff7 miners make a /smelt like command to fortune ores like /smeltfort, make it for the person that buys it(might lag server if its for all players), 30min long and dont make it too expensive 10$ or less the value that a ore can give when fort3 can be seen on wiki or tested for averages
I think @Videowiz92's general idea is great, though I might disagree with some of the proposed timing. @JamieSinn the system should distinguish players with the feature with players who benefit only of the booster and NOT impose a cooldown to the former, can it be done without you swearing to Anubis?
I think that objection was referred to the part I enlightened below: So not because "non everyone has an eff7", but because "only the single one person who spent real money will benefit"
Yeah, I actually got that wrong when thinking about it, I thought Prime was referencing the fact that not everyone owns an eff7.
Please add something to the lotto like the powerball if no one buys tickets/wins the pot gets bigger, or something in the lotto that makes it go up after time
That's the same thing, because normal lottos are all 15 mins. At least, when I was still playing. Edit: Is this necro? I'm stupid lol.