I like the idea of double exp from mobs (and only mobs)! Maybe triples exp in nether and end because of the PVP. But still we need something to spend it on ( https://www.ecocitycraft.com/forum/threads/suggestion-fix-the-exp-market.148397/ ) I like the mcmmo idea too.
I'm pretty sure this would be against the eula, since it gives an advantage to one person over the whole server. Boosters, in general, are compliant since they give an advantage to everyone on the server, not just the person buying it.
+1 to each of these. 1) The crazy lotto booster shouldn't be cheap. Having them all the time would take away from the uniqueness of the event. After all, crazy lottos should be a special event that only happens once or twice per week. 2) Could hurt the economy slightly (if it's constantly active less money will be drained from the economy), but other than that it would be a cool automated event. 3) IMO 1 second was too little of an increment for the pot to get high and the lotto to get interesting. An added 5-10 seconds per lotto ticket would be better. Even though I'd prefer this (weekend lottos) to be a bi/trimonthly event hosted by andrew, if a booster is needed for it to happen, so be it. I like the idea.
This, though I think double earnings should make it worth at least $15-20 - and maybe one hour would be better for this.
Well if we're going to go down this road.... Different effects in sg such as: Everyone starts with a certain kit for two hours of sg games. Jump/speed boost for two hours Increased health for two hours Conversely, half health for everyone Everyone's poisoned. ... that's all I could think of. IDEK how many of these are possible/ feasible for a booster, but eh.
2.5x server fish price for 24 hours (make star rods useful). Although I'd prefer a permanent increase, this could be cool
A booster that makes the mining world PVP for a set amount of time? Just be sure to have like a 5 minute warning for those that want to avoid this or gear up.
I don't think anyone would buy the speed boost as there are speed potions (essentially free) and many players have /speed. As for haste, I don't think eff7 mining really needs to be more profitable. However, if it insta-broke coal ore, I'm sure it would sell well.
That would create a lot of complaints by players who were afk or not logged in. Plus... Not that many players actually like PvP free for all's.
a thing that makes it rain on the server for an hour ,idk i ran out of ideas that you actually wont delete
What about a "booster" that allows us to reset the mining or nether or end worlds? In addition to the once a month reset (make it rather expensive). Or make it medium expensive and start normally resetting those world once every 2-3 months.
This would take a lot of coding, but what about a server map where entrance can be purchased by a booster? And a server announcement goes out "do /warp Treasurehunt to participate in a great adventure." Obviously this would require a looot more thought...but make it like an Easter egg hunt type of thing (maybe only purchaseable once a month or something).... And have it like a minerun type of thing (time limit), but not PvP and with hidden chests throughout the map with nstars and/or diamonds in them...or even in-game coupons (that give a personal discount in the shop for 5 mins, or are subtracted before anything taken from balance)