Mcmmo features don't instantly make you good at PVP. You still have to train your skills before going into PVP. SG Kits instantly benefit you in sg.
And all that pvp is minigames and professional pvp servers. You can't use that argument on an economy server, because we revolve around an economy, and frankly, pvp hardly fits in this economy, it's not popular enough, it never has been. Especially not since sg was added, because SG is actually popular and draws people to the server, unlike normal mcmmo biased PvP. I see no point in changing potions around, because there's little to nothing to gain. 1 person with potions will simply be swarmed by 10 people, not to mention splash potions also heal the people around you, so they're hardly usable in a close combat situation, if you even have the time to do so. Besides, if everyone can use potions, the battles will only be drawn out longer, it won't actually change the outcome much, nor will it actually revive pvp. Regular PvP has NEVER been a good thing on minecraft, it somewhat works in survival, and it works really well in minigames. But rarely in regular arenas. If you really want pvp back, spice it up yourself, build your own arena, organize some tournaments. Set up some rules, like you can only fight with wooden swords or something. Don't rely on the server to fix something that's just something on the side that hasn't ever really fit into the server.
i agree with ohmrskittyhat about adding splash potions and a 2 block wall and nicit pvp is part of the server if u look up pvp servers ecc comes up in the top 10... it may not be the majority but pvp is profitable ive made 400k+ from pvp in my time on the server plus its a fun way to kill time also pvp helps the server people donate to skill levels for axes/swords/archery i know 3 people who are donating soon for levels riku1301 spent 200$ on archery just for pvp this wont damage pvp but only help it pvp is dying its time to revive it.
kukelekuuk00 when have u actually pvped? you give alot of advice on pvp but ive never seen u pvp once you may be a game admin and very smart but you know nothing about pvp everyone uses potions as it is now they use health 2 but run out to drink it splash potions would help out alot and actually shorten fights cause there not running out so much
Again, ECC is not a PVP server, it is an economy server. The searches you speak of are statistic based, so we're likely only that high on PVP listings because we're otherwise popular and have PVP. Popular server + PVP =/= Popular PVP server. "It may not be the majority". Exactly. PVP is a minority on this server. You may have made 400k+ from PVP, but that's not exactly a fortune, and that's only an example from one person. It doesn't represent the player base. As far as I know, this change won't be drastic enough to change PVP. People who despise PVP will continue to do so, and this likely won't attract many more members -- PVP donations would most likely not see any significant increase.
Enabling splash potions with positive effects would only serve to improve our currently bad server pvp. Just like kits, this would allow for new tactics to be put to use in the arena. This would help to stop vultures from camping the sideline for when a player dies. Removing those who contribute nothing to the pvp experience isn't necessarily a bad thing. I can remember countless times when I would step into the ring only to have people sit on the edge shooting arrows at me and then stepping out as I attempting to attack back. That kind of fighting isn't fun. Now I do understand that users can build their own arena's, but getting users to go to the server arena is quite a bit easier than getting people to go to your own personal arena. Pvp may not fit the Economy aspect of this server, but I don't see any reason to neglect it entirely. Creating a well rounding server with a primary focus will only draw in more people. I'm going to use the examples of (server 1) and (server 2). Let's say server 1's main focus is Economy. They have a solid economy, a decent player base, but not much else to draw people in. Now let's look at server 2. Server 2 also has a solid economy and a decent player base, however they also have a well thought out pvp system (even though it's not the main focus of the server). Now let's say there are 300 players looking at these servers. 180 (group A) of those players only care for the economy and nothing else. 80 (group B) of those players enjoy a great economy, but enjoy playing pvp on the side. The last 40 (group C) are players looking for nothing more than a great pvp experience. Now, group A is going to have a tough time deciding which server to play on. Seeing as both servers are equal when comparing their economy, group A will more than likely be divided between the two rather evenly. So this would put Server 1 at 90 people, and Server 2 at 90 people. Group B on the other hand tests both servers, but find that server 2 is the more enjoyable server because of their pvp interests. More than likely, most if not all of group B, would prefer server 2. This would put Server 1 at 90 people, and Server 2 at 170. Group C will more than likely not choose either server 1 or server 2, however if they had to choose they would more than likely choose server 2. Ignoring pvp (even pve to some extent) can cause new/old players to go searching elsewhere for what they are missing here. From personal experience, I know that I've gone out to find other servers that offer more than just an economy. Having a stable economy is a large factor into what draws me into a server, but I like to have options as to what I can do with what the server itself offers. Playing/Hosting user made events for pvp is often more time consuming than it's worth. Not to mention, they are usually not that reliable. Granted there are the exceptions, but those still take time to set-up, which is not a luxury that everyone has. When I pvp'd, I liked to be able to hop into an arena and just start fighting whoever was there. You can't do that with player arena's. Improving the pvp on the server would bring out more pvp players. I feel that I can safely assume that I am not the only person to give up on pvp here because of how crappy it is. If it were improved I, as well as many others, would be hard pressed not to get back into it. So, while I do understand that ECC's primary focus is Economy, I feel that neglecting pvp is only hurting the server.
Why do u even care so much? Al of these useless pop suggestions will not happen. You think the server has any emphasis on pop at all besides so which is a MINIGAME? Lol nope. We have a pop world that we started creating over a year ago. We made two of the four arenas and were busy on a third. The third project was stopped,a swell as the fourth. This has been the state of the pvp world for well over 6-8 months. The only time pvp every did anything was at the old sand arena back when there were donations and people were flying around. Your suggestions most likely will not be added as it is not essential to an economy server when to put it blunt, there's more important things to work on like the sporadic crashes that pop up and finishing things like the tutorial world.
I care "so much" because I love pvp. I love economy. Why not make a server have both? Will it destroy the server if there's pvp? Of course not. They are not useless, they will improve the game, just cause you can't / don't pvp doesn't mean that making pvp something like it used to be a horrible thing. Also I have no clue what you're trying to say before you're childish "lolnope".
Kuke, 90% of the top servers are pvp servers. I've played on hundreds. S0 apparently it is a good thing for minecraft if almost all, if that, are pvping on servers dedicated to pvp. Now, I want you to think, pvp battles using armor and gear worth 20k+ should take more then 5 seconds. A 3 minute battle. There's a lot of skill involved with splashs such as running away and just healing you. The whole point of a splash potion is to INSTA heal instead of taking 3 seconds that you don't have to drink it. This is the reason pvp is at a stall. About your final statement. I pvp for fun yes, but I use my skill to make money, prot 4 sells for a decent amount and people would rather use their skill to make money instead of wasting hours upon hours holding a button and walking forward farming melons. That's just me. So instead of making a "tournament" and offering "prizes" i'd much rather throw on some gear, grab some splash potions, and go duke it out in an arena where there's no rules. Just going to state this one time, half the people I know that play minecraft play for pvp and maybe building a base or constructive tactical buildings / traps. I know maybe 2 people out of the around 100 ish that only play to strictly build structures or do whatever. Through your eyes pvp is nothing because you don't actually pvp, for us pvpers it is one of the most vital parts to the game.
What i was saying is that theres an incomplete pvp world because noone cares enough about pvp and pvp has sucked for over a year and adding splashes wont make a difference.
I never denied that 90% of the top servers are PvP servers, but that's minigame PvP, not just blatant walking around with good armour you gained and killing each other. It's a game where you die it's over and you lost it all. It's a completely different experience than going into a pvp arena and killing a bunch of noobs. The reason PvP isn't popular is because those noobs quit pvping, and the people who always pvp get bored of it. So it dies out pretty quickly. Just adding splash potions will only temporarily revive pvp only for it to die out again in a matter of weeks. Like I said many times before, games where there are rules, tournaments. PvP is completely user maintained at this point. Even with splash potions, it's still up to the users to make PvP something entertaining. PvP CAN NOT be revived by the server unless it becomes some kind of a regulated minigame OR when McMMO is disabled in the pvp world. If you want to revive pvp, mcmmo is what you want removed from pvp. Another reason PvP died, most people that commonly PvPed have gotten banned or quit the server, and there was no one else to breathe life into pvp. I can't stress this enough, the only reason pvp can revive is if users were to host tournaments and such AND if McMMO were to be disabled in pvp. As for me not knowing anything about PvP, I've been on plenty of PvP servers and I've participated in PvP on ECC too. And I know what it's like, but your solution is not one that works.
Kuke... pvp servers are more hardcore then ecc... sorry to say. You get your own gear then go fight. It isn't a simple "mini game" it's you fight for more items. Those are true pvp servers not "mini games" like hunger games or any other servers with anything other then your average plugins. No, the reason pvp died is because it wasn't fair, it wasn't fun, there's still TONS of pvpers on ECC and if you really want, i'll get the pvpers to sign something to prove it. They fixed the mcmmo problem which was counters (sword passive ability forget what it's called, it's been to long.) but with the counter problem came a solution, people would go in fight, then take a small break to drink a potion, this wasn't true pvp but at least you could have a chance. Making it so you have to block to counter made it so there is no breaks. I am an avid pvper, I can stand for every pvper on the server about what we want. Also Tdogg120 the arena is finished, it just needs a simple 2 block high wall, very simple.
Those are PvP server that are completely made for PvP, you can NOT have that on an economy server, no matter how much you want to, there's not enough likeminded people to have a good pvp experience on ECC. And mcmmo is still very much a problem, and wat? Counter being disabled? Last I checked it was still very much there. The only thing that was disabled was disarm. As for the rest I said, I'd like to hear your opinion on that.
SG draws people to the server and also turns the newer ones away when they realize they have to pay for an upper hand. I could simply say that SG is kit biased PvP, and its the pretty much nearly the exact some with luck thrown in.
My apology, allow me to re word. Counter was not disabled, however you must block for counters to actually activate. Where as in the old method counters happened by simply being regularly hit. This made it so after being down 6 or so hearts they would give some distance and drink a potion. This also took the power of strength 2 out of the mix due to the fact that you can KO yourself dealing 3-6 hearts to yourself on top of what the other person is doing. Now there is the power of strength 2 which allows you to easily in a 1:30 minutes time, 4 hit your enemy. Fights that lasted 4-5 minutes now last 4-5 seconds, which is not right for a 20 thousand dollar set of gear. There are plenty of pvpers on ECC they just can't pvp with the state of ECC's pvp, that is why there is no new pvpers because it is such crap. That is also why the OG pvpers left in the first place. See how this is all coming together, it's a cycle. Simply adding splash heals and a 2 foot wall will make pvp thrive again, just how it did in the prime of ECC, about 2 years ago.
Let me answer my opinion on SG. I personally get 1 hit with a wood sword at 4 hearts. It is unknown why possibly due to lag, they say they fix it, but never do. Now, with regular pvp you don't need donation features and if you have them it won't give you THAT BIG of a boost. Of course serrated strikes helps it's a legal forcefield. However you can still combat that with regular prot 4 and splash potions. kukelekuuk00
No, you will still die in a few hits, 6/7 . The fact of the matter is that being able to INSTA heal with a splash rather then take 3 seconds that 99% of the time you don't have is the key to reviving pvp. Also another key is adding 2 high walls. Let these be implemented then watch as pvp sparks back up in a matter of 2 weeks.